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What Are You Waiting For Christmas?


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#41 KARTM

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Posted Nov 19 2019 - 01:21 PM

View PostKARTM, on Nov 18 2019 - 05:36 AM, said:

i use to be able to do some editing /modeling  of existing car with the 3doEd ,   but it doesnt seem to work on the cars of the new mod, was hoping to do some work on the thundercars  , to do some eagle 1972 and McLaren m16  with offy but ,nothing work , is there a good free tool somewhere
correction the 3doED work :fireworks2: , its me who doesnt work and 3do who are more elaborate , i tried every trick i know to get rid of the trumpet ,still no luck, a  turbo and turbo manifold and some radiator intake on each side and it will be the beginning of something

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#42 jonny'o

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Posted Nov 19 2019 - 04:03 PM

Hey....know is similar a F1 mecanica Argentina , 5.000cc engines  6L and v8.

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#43 gliebzeit

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Posted Nov 19 2019 - 04:17 PM

I want more competition for my local internet ISP.  Prices are increasing way too quickly!!!

$70 / 63 Euros per month for basic internet connection - that's just ::crap::!

Edited by gliebzeit, Nov 19 2019 - 04:48 PM.


#44 GrandPrixYannick

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Posted Nov 20 2019 - 03:21 AM

Speaking of ThunderCars, I hope we get a patch for it so we can drive tracks like Targa and IoM :)

#45 Michkov

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Posted Nov 20 2019 - 04:57 AM

If we are talking tracks, a period accurate Nürburgring in all 4 variants. The original one is the post 71 with kerbs removed.

Car wise I'm still holding out on the pre war mod(s)

View PostGrandPrixYannick, on Nov 19 2019 - 10:32 AM, said:

From what I read, the tarmac in 1967 wasn't the best in Kyalami. I think there was hot weather, too.
The track was resurfaced in 1968, and widened to make better racing. And I guess the circuit got a lot faster with that, too.

Yeah the tarmac was so abrasive Jack Brabham managed to wear out his tyres over the race distance. Plenty of vapor locked engines too, high altitude of the track would contribute to that as well as the high temperatures.

View PostGrandPrixYannick, on Nov 20 2019 - 03:21 AM, said:

Speaking of ThunderCars, I hope we get a patch for it so we can drive tracks like Targa and IoM :)

Seconded, I always wanted to see what they could do around Tandil.

#46 KARTM

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Posted Nov 20 2019 - 07:30 AM

a good car 3d editor would be a good thing if we want to see more car editor in the future,theres a lot of topic on track editing but not on car editing , 3d0ED is  good for editing existing 3do but cant create new one  and 123do doenst seem to work with cars 3d0 , i dont have a clue what program car editor use .that would be a good Christmas gift for the whole GPL community and his future

#47 Pete Gaimari

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Posted Nov 20 2019 - 08:03 AM

View PostMichkov, on Nov 20 2019 - 04:57 AM, said:

If we are talking tracks, a period accurate Nürburgring in all 4 variants. The original one is the post 71 with kerbs removed.

Car wise I'm still holding out on the pre war mod(s)



Yeah the tarmac was so abrasive Jack Brabham managed to wear out his tyres over the race distance. Plenty of vapor locked engines too, high altitude of the track would contribute to that as well as the high temperatures.



Seconded, I always wanted to see what they could do around Tandil.

Wouldn't an abrasive asphalt have more grip than a smooth one?

#48 Michkov

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Posted Nov 21 2019 - 03:06 AM

View PostPete Gaimari, on Nov 20 2019 - 08:03 AM, said:

Wouldn't an abrasive asphalt have more grip than a smooth one?

Yes, but it's also tearing chunks out of the tread. Especially if you slide the car a lot, like you want to do with those cars.Here is the report. It was Surtees btw not Brabham I've mixed them up apparently.https://www.motorsportmagazine.com/archive/article/february-1967/14/grand-prix-south-africa

#49 Pete Gaimari

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Posted Nov 21 2019 - 07:32 AM

Yes, I know it tears up tires. I'm trying to figure out why the times were so slow in 67. The asphalt sure wasn't it.

#50 mcmirande

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Posted Nov 21 2019 - 11:49 AM

The single GREAT desire I have is to have new (or returning) drivers and GPL enthusiasts.

Sadly most of the quickest drivers, for example, abandoned the scene and I'd like all of them lapping me online.

Cheers, Marcos

#51 salvo rappa

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Posted Nov 22 2019 - 04:16 PM

I want it now MOD USAC '67!

#52 KARTM

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Posted Nov 22 2019 - 06:10 PM

View Postsalvo rappa, on Nov 22 2019 - 04:16 PM, said:

I want it now MOD USAC '67!
second IT , any season USAC ,

#53 salvo rappa

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Posted Nov 24 2019 - 05:10 AM

any mod is welcome, as long as you hurry.
Christmas is just around the corner and I want to drive.

#54 Saiph

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Posted Nov 24 2019 - 05:37 PM

View Postsalvo rappa, on Nov 22 2019 - 04:16 PM, said:

I want it now MOD USAC '67!
Well go ahead and make it then! No-one is stopping you. (P.S. Hurry up salvo, Christmas is just around the corner and I want to drive it. ;) :D )

Edited by Saiph, Nov 25 2019 - 08:56 AM.


#55 PHI52

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Posted Nov 25 2019 - 07:29 AM

For me … the 1937 Mod and the Südschleife F2 track. Il would be great :up:

Edited by PHI52, Nov 25 2019 - 07:29 AM.


#56 dario

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Posted Dec 03 2019 - 04:22 AM

View PostKARTM, on Nov 22 2019 - 06:10 PM, said:

second IT , any season USAC ,

Go to GPL repository and ask admin to let you in "independant automobiles" modding group

We have 50% of USAC 1967 already done

Project started in early 00s but it was abandoned after few years.

Than I discovered it in 2009 and took the helm. Got some momentum going and we made few cars more. Than project died again.

That we got it going again in 2013 and it died again in 2014

However the project yilded some magnificent tracks when Mr. Ginetto joined us such as Phoenix and Langhorne

And I still have Milwaukee in advanced beta state on my HD

So anybody who is willing to help is welcomed.

Join us and maybe we will have USAC 1967 in the forseeable future

#57 Dunderbolt

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Posted Dec 03 2019 - 12:17 PM

I do want to try track creation, but I don't know where to start. I've downloaded some software and that's basically it. If someone can point me in the right direction that'd be nice.

My biggest wish is to have 1970 Can-Am cars. I wanna be able to drive the Chapparal 2J and just rip around the track in a giant vacuum cleaner.

Edited by Dunderbolt, Dec 03 2019 - 01:35 PM.


#58 dario

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Posted Dec 04 2019 - 03:21 AM

View PostDunderbolt, on Dec 03 2019 - 12:17 PM, said:

I do want to try track creation, but I don't know where to start. I've downloaded some software and that's basically it. If someone can point me in the right direction that'd be nice.

My biggest wish is to have 1970 Can-Am cars. I wanna be able to drive the Chapparal 2J and just rip around the track in a giant vacuum cleaner.

Try with creating updates to the existing tracks. Since you mentioned Can-am maybe graphical updates for Laguna Seca would be good starting point.

#59 Stefan Roess

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Posted Dec 04 2019 - 04:41 AM

View PostDunderbolt, on Dec 03 2019 - 12:17 PM, said:

I do want to try track creation, but I don't know where to start. I've downloaded some software and that's basically it. If someone can point me in the right direction that'd be nice.

My biggest wish is to have 1970 Can-Am cars. I wanna be able to drive the Chapparal 2J and just rip around the track in a giant vacuum cleaner.

See the section GPL Trackbuilding at GPLlinks:
http://www.gpllinks.org/

There you will find many useful links, for example:

GPL Track Creating - The Beginners Guide (Authored by the GPLEA)
http://wiki.grandpri...rs_Guide_Part_1

GPL Track Building With Lou Magyar By AutoSimSport
http://srmz.net/inde...?showtopic=5942

:wave:

#60 Dunderbolt

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Posted Dec 04 2019 - 09:39 PM

View PostStefan Roess, on Dec 04 2019 - 04:41 AM, said:

See the section GPL Trackbuilding at GPLlinks:
http://www.gpllinks.org/

There you will find many useful links, for example:

GPL Track Creating - The Beginners Guide (Authored by the GPLEA)
http://wiki.grandpri...rs_Guide_Part_1

GPL Track Building With Lou Magyar By AutoSimSport
http://srmz.net/inde...?showtopic=5942

:wave:

Just looked at the tutorial and I needed the trk23dow.exe. I can't find that anywhere in that list. Does someone have a link to it? Just found out that trk23doz is the standard and I literally can't find a link for it, in fact, looking at the wiki a lot of tools are completely gone. Or they're outdated therefore not used. Is there not a single archive of everything that's needed to build a track?

Edited by Dunderbolt, Dec 04 2019 - 10:01 PM.





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