60 Fps Patch
Posted Mar 13 2018 - 11:03 AM
55 mod also comes with AI Speed Control patch by default. I found AI perform better without it. So I've removed it. Like you find during your tests AI Speed Control patch maybe useful only for GT and CanAm cars.
LP files have big impact on AI performance too. There are two ways of using lp files: with default 'lp' extension or with mod specefic extension (l55, l65, l66, l67, l69, lF2, lGT, lCA, lCB). When there are only lp files with standart 'lp' extension in track folder then every mod (67 F1 v1.3 too) uses some coefficients to adjust speed data from lp files. When there are mode specefic lp files then they are read directly without any adjustments. If by chance you are using my AI updates for GT and CanAm71 mods then you have mod specefic lp files for this mods in every championship track folders. This files were made with proper speeds for particular mod. So when this files are read directly without any adjustments then AI should have proper speeds and AI Speed Control patch is not needed.
Posted Mar 13 2018 - 02:05 PM
Again, thank you for the information ... I continue to be amazed at the level of knowledge demonstrated on this site.
Posted Mar 14 2018 - 12:06 AM
Posted Mar 14 2018 - 03:04 AM
It would help to know what F1 Mod / version you are running (65 F1, 66 F1, 67 F1, 68F1 69 F1 etc.) with Watkins Glen and what version of Watkins Glen you are running (there are more than one). Also of interest would be the key data under the track.ini file that governs the Watkins Glen track where you are having difficulty. This would likely be the track.ini or track67.ini file in the Watkins Glen track folder if you are in '67 F1. I would be interested in the data under the [ GT ] sub section of the governing track.ini; refer back to my last response to you and the picture tab that was included.
The 60fps AI v1 mod requires that you install a special gpl_ai.ini file to work properly ... did you install this file at the Mod level and replace the existing file? While we are at it, are you running the 60fps patch version I just referenced; there are at least three different 60fps patches? if you are not running the patch first referenced, I would change to the AI Patch for starters.
Additionally, are you running under GEM 2 and is it the latest version. The latest version of GEM 2 seems to have a bug that will not edit the '67 F1 AI through automatic changes to NPT_Override; so you have to do it manually. In other words the AI value you set in GEM does not adjust the AI performance in this one case. I am told this only affects the original '67 F1 program ... GEM AI settings seem to work for all the rest of the mods for GPL. I rarely run the original version of '67 F1 anymore so I avoid this problem; the new Historical '67 version seems to be a much better representation of the '67 season and GEM 2 works for this mod.
Posted Mar 14 2018 - 07:06 AM
In GPL > Training mode > Track selection menu, select the "Grand Prix" cars
If it's only the AI cars that are so slow, then, as Roger says it has something to do with the track.ini, the ai files or the 60 fps patch is at fault.
Edited by Bob Simpson, Mar 14 2018 - 07:12 AM.
Posted Mar 15 2018 - 01:18 AM
Edited by Sam, Mar 15 2018 - 01:19 AM.
Posted Mar 15 2018 - 02:10 PM
I fully agree. Finally the cars are driveable, now they look like F1cars and not like rockets without brakes or stability. That's why a lot of people gave up on GPL, I even left it and I came back from pure stubbornness.
My opinion, no one needs to agree with it, but finally I could enjoy the simulator.
Edited by Ernesto Mayer, Mar 15 2018 - 02:13 PM.
Posted Mar 17 2018 - 03:47 PM
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