So the questions are whether the tire model includes heat and wear and is there a random failure of blown engines in addition to just being a knuckle head failing to shift in a timely manner? So glad to have GPL. Thanks in advance.
P.S. I know what a differential does but what the heck is this business about clutches in the transmission in the garage tab?
For set up purposes, I am tinkering only with the brake bias and steering ratio.
89 Views · 7 Replies ( Last reply by jgf )
Yet, I'm not a full newbie. I can compete decently against the AI in most other sims (R3E, AMS1, NR2003, Dirt, etc) at 97-99% (not the fastest but fairly respectable, IMO).
I've given up right now on setting up my clutch so will be doing sequential shifting using a G920 and G920 pedals on a Bodnar Cable with a GTEye spring (no rubber in the pedal). I've always been fascinated by older cars since GTLegends and how they are so much more "alive" than modern GT3 and up cars.
So any advice on how to start? Maybe the 1965 cars to get used to the mechanical only handling on tracks like Monza, Lime Rock, and Kyalami (short but semi technical)?
Any must have mods that do not come with the installer? I'm avoiding thet 60 FPS patch as I had issues in the past.
526 Views · 23 Replies ( Last reply by Marx )
See what you think.
150 Views · 6 Replies ( Last reply by Cookie )
When installing GEM+ and some of the patches, I noticed the following carsets:
GPLES (1967 FL)
GPLFG (1967 FG)
GPLFV (1967 FV)
GPLFD (1967 FD)
What are these cars, where did they come from? If I want to run the updated (not 1967 Historic mod but the mod that updated the original cars/physics) which carset should I use? None of the carsets appear to say "default 67".
110 Views · 2 Replies ( Last reply by happyloaf )
This mod remaps the AI's steering ratio to reduce this effect (see below)
It does not affect AI or player physics and is safe to be used online with players who do not have the patch.
391 Views · 7 Replies ( Last reply by paul skingley )
Tires And Engines
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