Warwick Farm 68
Posted Feb 20 2015 - 07:56 PM
Posted Feb 23 2015 - 04:39 AM
Hasn't been any info on it lately AFAIK.
Good things often take time to mature properly!
It was a terrific track to watch open wheeler s and touring cars. I can remember watching Bartlett, Geoghegan Leo and Pete, Beechey, Matich, Manton, Foley etc scrapping around there in everything from 1310cc minis Lotus Cortinas, Chevy Novas and Mustangs to Formula 5000's. Sadly no more.
I did an advanced driving course there once with John Leffler and Peter Wherret. Blasting down the back straight, into Creek Corner and through the Esses, what a hoot that was!
Edited by Jim Pearson, Feb 23 2015 - 04:41 AM.
Posted Feb 23 2015 - 10:29 AM
Posted Feb 23 2015 - 11:23 AM
Posted Feb 23 2015 - 11:34 AM
On a seemingly unrelated subject, here's a picture of a triple screen setup (since no one looked closely and got the hint last time I posted it )
It's been given a preliminary check over by Ginetto who fixed a number of issues and gave me some invaluable trackbuilding information. There's still lots to do, plus I'm waiting for some info from one of the original Tasman trackbuilding team members that might throw new light on some areas of the track. This often seems to result in a redesign so don't expect anything anytime soon.
Edited by Fat Rich, Feb 23 2015 - 11:36 AM.
Posted Feb 23 2015 - 05:19 PM
Posted Feb 24 2015 - 04:30 AM
Yes, we have a beta of Longford for GPL (including the build files).
It is of the gold old RCS days of the Tasman Team that has worked on the track.
As far as we know the Longford GPL version was used as a basis for the rFactor and other ISI versions of the track.
There is still a lot to do for the Longford GPL version.
Atm there is no one working on it as the track builder team is very small.
I hope someone will pick it up some day.
Some screens of Longford GPL (beta), as you can see there would be a lot of work to do.
Sry for going off topic.
Edited by Stefan Roess, Feb 24 2015 - 04:31 AM.
Posted Feb 24 2015 - 06:33 AM
I for one would be more than happy to just have the beta version to play with for the moment, than hope one day to have the full track, which may never get finished. I understand totally why there were no beta releases of Spa67, but could an exception be made for Longford and Warwick Farm if there is no immediate prospect of anyone working on them?
Posted Feb 24 2015 - 07:47 AM
If you are certain that all that remains is to make only graphical changes and that no further work will be done to alter the released trk file, i.e. that file is locked down and will not get touched again, then a public beta is fine as what you actually drive on will not change. If on the other hand to fix the significant cosmetic and clipping problems with the track, plus in this case to correct a couple of wrong placed traces and to reprofile a couple of the jumps to better match with reality then it would be better for that to happen before anything is widely circulated, i.e. that the trk is brought to its finally final state. If you intend the track to remain permanently in the state that it currently is, with no hope or incentive of getting completed properly as per the intentions of the previous team when the files were passed on privately to the Tasman Team then release what you have.
Posted Feb 24 2015 - 08:37 AM
Teretonga '67 onwards
Teretonga '64 to '66
Pukekohe (both versions)
(plus maybe the Sudschleife if still not finished)
If Longford is at a fairly advanced state I might be interested in doing that one next if you don't mind sharing the files. However the Teretonga versions are taking way more time than I was expecting, and Longford is a much longer and more complicated track, not to mention the Viaduct clipping problems which are unlikely to be solved by a halfwit like me
Edited by Fat Rich, Feb 24 2015 - 08:38 AM.
Posted Feb 24 2015 - 08:47 AM
@Fat Rich: Good looking Screenie you posted. I look forward to your driving your track. That's Teretonga in your screen shot?
Edited by dbell84, Feb 24 2015 - 08:50 AM.
Posted Feb 24 2015 - 09:03 AM
It looks a flat and ordinary track on paper but I was very pleasantly surprised how nice it is to drive, even the very first version without any altitudes. It's got a really good flow to it and the 64 to 66 version has a tricky last corner leading onto the long start / finish straight (sadly it's gone in the 67 version). Also Timing Tower Corner (now called Castrol Corner) has a fairly awkward curved entry a bit like a smaller version of turn 1 at Mexico. A nice little track.
I did a quick version of Pukekohe expecting that to be fun too, somehow it seems a bit ordinary. Maybe with some more work it'll turn out nice but I'll focus on Teretonga for now.
Edited by Fat Rich, Feb 24 2015 - 09:05 AM.
Posted Feb 24 2015 - 09:49 AM
Anyway they had to invest a lot of work to get the track to rFactor standard.
Of course we would share the files! Rob (Border Reiver) said he will support you with help as much as he can. Afaik you are also in contact with Ginetto giving you support.
Great that you work on Teretonga and might pick up other tracks after that.
So something to look forward, even if it should be in some years.
Edited by Stefan Roess, Apr 01 2015 - 01:31 AM.
Posted Feb 24 2015 - 11:47 AM
This thread gives me hope.. Rob and the Tasman team (and those who started the tracks originally, e.g. Longers, who I can remember telling me about Lobethal) have done all they can so far. Surfer's Paradise recently was a great track release. Add in FatRich, who has started on the lone remaining track (Teretonga?) not yet in beta, and combine efforts, this helps all the tracks get done.. then comes physics for the carset.. and finally a full mod .
That alone is many years' work, never mind in GPL time; however, to see light appearing over the horizon, makes me confident it's a destination (sunrise!) that can someday be reached .
Edited by Iestyn16, Feb 24 2015 - 11:51 AM.
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