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55 Mod


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#31 Arturo Pereira

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Posted Apr 28 2014 - 10:38 AM

On its current version, the 55mod can be raced offline and online. There is still much work to do with the cars graphics and also with the physics, mostly considering the latest developements (brake fade and more of that kind).
Once the 66CanAm is finished, I bet we will give it a go, finally :)

#32 MrDarkSide

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Posted Apr 28 2014 - 12:21 PM

View PostArturo Pereira, on Apr 28 2014 - 10:38 AM, said:

On its current version, the 55mod can be raced offline and online. There is still much work to do with the cars graphics and also with the physics, mostly considering the latest developements (brake fade and more of that kind).
Once the 66CanAm is finished, I bet we will give it a go, finally :)

And when that moment comes, I might just cry a little bit, getting to race Fangio, Ascari, Moss and the others.
:3gears:

#33 benzman

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Posted Apr 28 2014 - 03:22 PM

After watching those two videos and reminding myself of how gorgeous those cars looked and sounded all I can say is, if there is a '55 mod in preparation - then bring it on!!!

#34 jgf

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Posted Apr 28 2014 - 07:14 PM

View PostArturo Pereira, on Apr 28 2014 - 10:38 AM, said:

On its current version, the 55mod can be raced offline and online. There is still much work to do with the cars graphics and also with the physics, mostly considering the latest developements (brake fade and more of that kind).
Once the 66CanAm is finished, I bet we will give it a go, finally :)

I daresay that has probably been the most anticipated mod for GPL.

Someone started a '55 F1 mod for GTR2 (or rfactor?) but never finished it;  it was released as "55F1" but contains only the Mercedes with a handful of skins, so you can have a spec racer series with it (if you can overlook the incongruity of competing against a pink Mercedes, a lavender Mercedes, etc.).

#35 David Wright Lo67

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Posted Apr 29 2014 - 09:32 AM

View Postjgf, on Apr 28 2014 - 07:14 PM, said:

View PostArturo Pereira, on Apr 28 2014 - 10:38 AM, said:

On its current version, the 55mod can be raced offline and online. There is still much work to do with the cars graphics and also with the physics, mostly considering the latest developements (brake fade and more of that kind).
Once the 66CanAm is finished, I bet we will give it a go, finally :)

I daresay that has probably been the most anticipated mod for GPL.

Someone started a '55 F1 mod for GTR2 (or rfactor?) but never finished it;  it was released as "55F1" but contains only the Mercedes with a handful of skins, so you can have a spec racer series with it (if you can overlook the incongruity of competing against a pink Mercedes, a lavender Mercedes, etc.).

We lost our key GPL modeller Gusavo who went to work for Blimey (who produced GT Lregends and GTR2) now known as Slightly Mad Studios.  We got two 3D modellers who had previously worked on NASCAR Heat.  However, we hit problems converting the models to GPLs format and so effort switched to the 69 mod which could use the GPLEA cars as a base.

One of the modellers, Punko, went on to produce the 55 mod for rFactor.  There were other cars as well as the Mercedes but they were never released.  The other modeller, BigBen went on to produce the 37 mod for rFactor which was fully released.

#36 Royale

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Posted Apr 29 2014 - 01:33 PM

View PostDavid Wright Lo67, on Apr 29 2014 - 09:32 AM, said:

View Postjgf, on Apr 28 2014 - 07:14 PM, said:

View PostArturo Pereira, on Apr 28 2014 - 10:38 AM, said:

On its current version, the 55mod can be raced offline and online. There is still much work to do with the cars graphics and also with the physics, mostly considering the latest developements (brake fade and more of that kind).
Once the 66CanAm is finished, I bet we will give it a go, finally :)

I daresay that has probably been the most anticipated mod for GPL.

Someone started a '55 F1 mod for GTR2 (or rfactor?) but never finished it;  it was released as "55F1" but contains only the Mercedes with a handful of skins, so you can have a spec racer series with it (if you can overlook the incongruity of competing against a pink Mercedes, a lavender Mercedes, etc.).

We lost our key GPL modeller Gusavo who went to work for Blimey (who produced GT Lregends and GTR2) now known as Slightly Mad Studios.  We got two 3D modellers who had previously worked on NASCAR Heat.  However, we hit problems converting the models to GPLs format and so effort switched to the 69 mod which could use the GPLEA cars as a base.

One of the modellers, Punko, went on to produce the 55 mod for rFactor.  There were other cars as well as the Mercedes but they were never released.  The other modeller, BigBen went on to produce the 37 mod for rFactor which was fully released.

These are all new models. :checkeredflag:

Edited by Royale, Apr 29 2014 - 01:36 PM.


#37 David Wright Lo67

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Posted Apr 29 2014 - 03:28 PM

View PostRoyale, on Apr 29 2014 - 01:33 PM, said:

These are all new models. :checkeredflag:

That's good.  Gustavo's D50 was superb - he knew how to produce a lovely model in 3DS Max and still get good fps.  Sadly this expertise wasn't available for Big Ben and Punko who's relatively low res models ran at half the frame-rate of the D50.

#38 Arturo Pereira

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Posted May 01 2014 - 10:36 AM

Hi David :)

Royale has been making car models for a long while, and they are fantastic :)

#39 TvO

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Posted May 01 2014 - 03:22 PM

View PostDavid Wright Lo67, on Apr 29 2014 - 03:28 PM, said:

View PostRoyale, on Apr 29 2014 - 01:33 PM, said:

These are all new models. :checkeredflag:

That's good.  Gustavo's D50 was superb - he knew how to produce a lovely model in 3DS Max and still get good fps.  Sadly this expertise wasn't available for Big Ben and Punko who's relatively low res models ran at half the frame-rate of the D50.

I think I know how he did it. I've implemented some of my ideas in the 1966 Can-Am mod and I'm seeing good results, it's just about finding the time to optimize all Royale's lovely crafted 3do's, hopefully I'll get far with the '66 Can-Ams and also with the 55's :) .

Tommie.

Edited by TvO, May 01 2014 - 03:23 PM.


#40 Michkov

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Posted May 01 2014 - 07:09 PM

View PostArturo Pereira, on Apr 28 2014 - 10:38 AM, said:

(brake fade and more of that kind)

THIS is sounds more interesting to me than a whole new season physics and all. Are you modelling just fade or wear as well?

#41 Arturo Pereira

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Posted May 02 2014 - 09:21 AM

View PostMichkov, on May 01 2014 - 07:09 PM, said:

View PostArturo Pereira, on Apr 28 2014 - 10:38 AM, said:

(brake fade and more of that kind)

THIS is sounds more interesting to me than a whole new season physics and all. Are you modelling just fade or wear as well?

Fade. It causes a similar effect. If you use your brakes roughly, you will end up with no brakes at all.

#42 Royale

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Posted May 03 2014 - 04:11 AM

View PostTvO, on May 01 2014 - 03:22 PM, said:

View PostDavid Wright Lo67, on Apr 29 2014 - 03:28 PM, said:

View PostRoyale, on Apr 29 2014 - 01:33 PM, said:

These are all new models. :checkeredflag:

That's good.  Gustavo's D50 was superb - he knew how to produce a lovely model in 3DS Max and still get good fps.  Sadly this expertise wasn't available for Big Ben and Punko who's relatively low res models ran at half the frame-rate of the D50.

I think I know how he did it. I've implemented some of my ideas in the 1966 Can-Am mod and I'm seeing good results, it's just about finding the time to optimize all Royale's lovely crafted 3do's, hopefully I'll get far with the '66 Can-Ams and also with the 55's :) .

Tommie.

  :hat-tip: (Shaun & ) Royale's  lovely crafted 3do's.   Bob ;)

Edited by Royale, May 03 2014 - 04:12 AM.


#43 Pete Gaimari

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Posted May 03 2014 - 11:21 AM

Any chance of seeing some pictures, or isn't it that far yet?

#44 Michkov

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Posted May 03 2014 - 07:20 PM

View PostArturo Pereira, on May 02 2014 - 09:21 AM, said:

View PostMichkov, on May 01 2014 - 07:09 PM, said:

View PostArturo Pereira, on Apr 28 2014 - 10:38 AM, said:

(brake fade and more of that kind)

THIS is sounds more interesting to me than a whole new season physics and all. Are you modelling just fade or wear as well?

Fade. It causes a similar effect. If you use your brakes roughly, you will end up with no brakes at all.

Similar effect I agree, but fade is a temporary effect, wear is not.

#45 Lee200

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Posted May 03 2014 - 08:02 PM

Michov, I understand your point.  I'm the guy who is doing the brake fade patch.  At this point, I do not include brake wear with the patch as that is probably an unneeded complication for the '55 mod.  Brake fade itself is exciting enough by itself.  :)

Edited by Lee200, May 03 2014 - 08:04 PM.





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