How to make a track?
Posted Jun 06 2017 - 03:51 PM
EDIT: when I put some lines in the set file, this message disapears and goes to another error message, Access violation at address 00420457... Read of address 00000008
Now I'll continue working in the track files.
2nd EDIT: it was a simple error, walls out of the limits of traces
Edited by quico, Jun 07 2017 - 11:06 AM.
Posted Jul 01 2017 - 04:36 AM
Posted Jul 02 2017 - 03:08 AM
You can invert the plane by changing the vertices sequence from clockwise to counterclockwise and then fix the plane in GPLeditor but if the polys are a lot then is a really boring job.
Posted Jul 02 2017 - 04:22 AM
As 123do can work with square polys, the amount of polys could be almost the midle but there is already a lot of work. Exporting a txt file of the objects from 3DSimED to 123do doesn't help as they are in triangles...
The vertices are correctly sequenced both in 3se and in 3do, when exported to 3do, only the normals change and that polys can't be seen in gpl. The changed normals are many in the double sided polys, and few of other polys. In the new 3DSimED, normals are asigned to vertices not to polys, I think is there where it get messed.
I'm still waiting for Dave Noonan answer.
Edited by quico, Jul 02 2017 - 04:27 AM.
Posted Jul 03 2017 - 04:13 AM
The tower I don't know but usually if 3dsimed says 200 polys, you can usually made the same object with 50 or 60 polys.
I will just measure the first vertices ( of the first part) then make it without using the whole old structure.
Posted Jul 04 2017 - 08:40 AM
In my "big" PC, after install when I try to start it, I get this: 123do.png 77.66K 9 downloads and after clik <Aceptar> the program hangs.
Both in Windows 7
I have read the 123do thread... http://gplr.srmz.net...?showtopic=3749 but no way. I'll keep trying
Edited by quico, Jul 04 2017 - 09:15 AM.
Posted Jul 07 2017 - 12:15 PM
Posted Yesterday, 01:17 PM
I'm getting almost the same number of polys with ASE that the 3se have. In some cases, the same! (remember actually 3DsimED only works with 3 vertex polys, as ase23do does)
This means that there are no split polys in objects. Finished objects in 3do are really optimiced.
polistorre.png 69.35K 9 downloads polisbox2.png 67.79K 11 downloads
As I think these are good news, in a few days I'll explain a couple of things to be avoided buildings objects.
Edited by quico, Yesterday, 02:17 PM.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users