M Needforspeed, on Jan 23 2020 - 05:06 PM, said:
thks for your advice.
For the bezels correction settings and the pixel adjustements, I have seen on various forums it is best when possible to have 3 identical monitors.
Even if GPL is in an antipodean world to today games, I hope 7660 X 1440 Pixels to display, won't be too much for the GTX 1660 Ti.
Have been wandering here and there on hardware/ games forums, and it seems 1440 and 144Hz won't afraid this videocard, but no user said if they played on triple screens, probably not.
Indeed if you have the money 3 identical monitors is the way to go. Personally I do hide the sidemonitors' inside bezels behind my main monitor, also because of wide bezels, and no bezel compensation support in my eyefinity. (however newer catalyst drivers do support it).
I'd say you should be able to make it work, but who knows you might have to lower some 3D settings, in order to keep a good FPS rate.
Nowadays it's very easy to setup triple monitors, especially when you have 3 displayports in your graphics card, and 3 display port monitors
fastmule, on Jan 23 2020 - 07:29 PM, said:
I was playing at that same resolution but now its only displaying on the right side (3rd) monitor and I have no idea why. The only changes I did was take it apart and move it to clean around it. Is there a certain order for the triple monitor setup needed plugged into the card?? Kind of at a lose dont know how this happened.
I have ran into the same problems, and also didn't know why. Reconnecting again sometimes helped.
My setup has only 1 legacy connection (main monitor (DVI) with an active display port adapter (DVI) to display port (GP). And 1 DVI-DVI, and a VGA-VGA connection. Not sure if you have the same, but the main thing is you NEED to have at least 1 legacy connection (DP-DP).
Also at some point 1 sidemonitor wouldn't work anymore at some point, and have replaced it. Hope you can make it work again as triple monitors is awesome! It helped me a lot, as it's more immersive, and you can use a better/more realistic FOV for a better perspective.
Edited by Robert Fleurke, Jan 24 2020 - 01:44 AM.