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Trouble With V2 Rasterizers


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#46 M Needforspeed

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Posted Feb 16 2017 - 01:58 PM

John,


GFX Nvidia GT 520

GPU Engine Specs
CUDA Cores
48
Graphics Clock (MHz)
810
Processor Clock (MHz)
1620

Texture Fill Rate (billion/sec)
6.5

Memory Specs
Memory Clock
900 MHz (DDR3)

Standard Memory Config
1024 MB (DDR3)
Memory Interface
DDR3
Memory Interface Width
64-bit

Memory Bandwidth (GB/sec)
14.4

Feature Support
OpenGL
4.2
Bus Support
PCI-E 2.0 x16
Supported Technologies
CUDA, PhysX, DirectX 12
Display Support
Multi Monitor
Yes
Maximum Digital Resolution
2560x1600
Maximum VGA Resolution
2048x1536
Standard Display Connectors
Dual Link DVI-I
HDMI
VGA (optional)
HDMI1

GTX 285 amp edition


GPU Engine Specs
CUDA Cores1
240
Graphics Clock (MHz)
648MHz
Processor Clock (MHz)
1476MHz

Texture Fill Rate (billion/sec)
51.8

Memory Specs
Memory Clock
1242MHz

Standard Memory Config
1024 MB  (DDR3)
Memory Interface
GDDR3
Memory Interface Width
512-bit

Memory Bandwidth (GB/sec)
159.0

Feature Support
OpenGL
2.1
Supported Technologies3
SLI, CUDA, 3D Vision, PhysX
SLI Options4
2-way
3-way
Display Support
Multi Monitor
Yes
Maximum Digital Resolution
2560x1600
Maximum VGA Resolution
2048x1536
Standard Display Connectors
HDTV
Two Dual Link DVI
HDMI
Yes
High Dynamic-Range Lighting
128bit


As you can see, your GPU frequency  clock at higher numbers.
Graphic clock and processor clock , seems that 's not always the numbers that counts !

But the limitation of your memory interface has effects on the memory bandwith , and on the texture filling rate capacity.

funny and a bit strange that the memory interface numbers weren't so much put in front by GFX manufacturers.

Spa67 High Reso version  is a lot textures hungry. May apply to some others recent or updated old GPL tracks, too .And some recent GPL cars have got high textures treatment .
John,then,  results you get with some limitations at Spa67, are not so bad, not to say rather really promising, if we look carefully at your GFX narrow bandwith pipelines  ! Let 's forget the tiny difference between ours Intel CPU.(3.0 / 3.2)

Edited by M Needforspeed, Feb 16 2017 - 03:31 PM.


#47 John Woods

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Posted Feb 16 2017 - 05:07 PM

I can see that 512 is bigger than 64 and 159 is bigger than 14.

Actually, have another "new rebuilt" faster 2-core i3 tower with a new better different card and have been too lazy to change over to it.
Now wondering if something nifty could be done with current or just keep on putting off the change until finally some breakdown gets me to it.

Some easy fixes would be nice.

:D

#48 M Needforspeed

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Posted Feb 16 2017 - 05:10 PM

View PostJohn Woods, on Feb 16 2017 - 05:07 PM, said:

I can see that 512 is bigger than 64 and 159 is bigger than 14.

Actually, have another "new rebuilt" faster 2-core i3 tower with a new better different card and have been too lazy to change over to it.
Now wondering if something nifty could be done with current or just keep on putting off the change until finally some breakdown gets me to it.

Some easy fixes would be nice.

:D

Anyway,the rig you built around your videoprojector  is ON TOP, with your special front tyres projection  features ! :up:

have been too lazy to change the way to display GPL, still with an old Iiyama 19' CRT !!

Edited by M Needforspeed, Feb 16 2017 - 06:13 PM.


#49 John Woods

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Posted Feb 16 2017 - 07:27 PM

We are really off topic here?

Appreciate it tho, thanks.
Flips me out too.
Have to thank Grand Prix Legends for it also.

Some things you just have to prorate/amortize against cost.
Seems cheaper that way, right?

:D

Edited by John Woods, Feb 16 2017 - 07:29 PM.


#50 M Needforspeed

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Posted Feb 17 2017 - 09:42 AM

View PostJohn Woods, on Feb 16 2017 - 07:27 PM, said:

We are really off topic here?

Appreciate it tho, thanks.
Flips me out too.
Have to thank Grand Prix Legends for it also.

Some things you just have to prorate/amortize against cost.
Seems cheaper that way, right?

:D

Cheaper and more entertaining  than a genuine Lotus 49 Ford DFV kept in storage in a museum, sure !

#51 Pete Gaimari

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Posted Feb 18 2017 - 02:29 PM

HA!! If it was mine it would be on the track with me in it smiling from ear to ear.

#52 John Woods

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Posted Feb 18 2017 - 03:48 PM

You would take a break once in awhile and let us drive it.
Right?
Like when you are sleeping and stuff.

Edited by John Woods, Feb 21 2017 - 07:50 PM.


#53 Pete Gaimari

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Posted Feb 23 2017 - 11:08 AM

View PostJohn Woods, on Feb 18 2017 - 03:48 PM, said:

You would take a break once in awhile and let us drive it.
Right?
Like when you are sleeping and stuff.

Absolutely John. You'd all be invited to drive it. I say this because if I owned it, it would mean I won Powerball and money would be no problem.

#54 livasisaac

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Posted Sep 09 2017 - 01:31 PM

Hello guys, it has been a while since I have speaked in this topic, its been a while since I have played GPL, and even after some time has passed, I still cant use the v2 rasterizers

I dont know what else to do, I've tried almost everything, but same results

I also cant figure what the problem really is, I don't know if it's the graphics card, or the computer, or something I installed wrong, I don't know

Please guys, I need your help, I cannot wait much longer, anyways, your help will be appreciated

Cheers

Livas

#55 Bob Simpson

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Posted Sep 09 2017 - 07:13 PM

How did you install GPL?  If you used the installer v. 1.08 at https://gplps.wordpr...-gpl-installer/ then it's installed correctly.

You say "I still cant use the v2 rasterizers" but I don't know what you mean.  Please provide some details.  So you see it in GEM or the GPL graphics menu?  Does it just crash the game or...??

#56 livasisaac

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Posted Sep 09 2017 - 09:11 PM

What I mean is that when I load GEM, and I slelect any v2 rasterizer (Open GL and Direct 3D), the game crashes, just when the the starting screen shows up, specifically, on direct d3d, the game background shows up as my desktop, and with open gl, the game crashes just when I start the game

#57 Cookie

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Posted Sep 10 2017 - 03:37 AM

Maybe it helps to install the "DirectX 9.0c End-User Runtime"
https://www.microsof...s.aspx?id=34429

Edited by Cookie, Sep 10 2017 - 03:52 AM.


#58 livasisaac

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Posted Sep 10 2017 - 01:54 PM

View PostCookie, on Sep 10 2017 - 03:37 AM, said:

Maybe it helps to install the "DirectX 9.0c End-User Runtime"
https://www.microsof...s.aspx?id=34429

Just one problem, I have a Windows 8.1, and the 'dxwebsetup.exe' does not let me install it, and the 'DefaultPack.EXE' wouldn't do anything once I run it

#59 John Woods

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Posted Sep 10 2017 - 02:07 PM

Really sorry to say just my opinion Win8.1 is the problem.
Please refer to other threads for confirmation of this.
Some users have no problems, but many have no end of them.

If you don't have to have 8.1 get anything else.

Linux upgrade?


:D

#60 livasisaac

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Posted Sep 10 2017 - 03:02 PM

View PostJohn Woods, on Sep 10 2017 - 02:07 PM, said:

Really sorry to say just my opinion Win8.1 is the problem.
Please refer to other threads for confirmation of this.
Some users have no problems, but many have no end of them.

If you don't have to have 8.1 get anything else.

Linux upgrade?


:D

Hmm... So if Windows 8.1 is the problem, then which windows system do you recommend?




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