Cookie, on Nov 23 2020 - 09:00 AM, said:
Sorry to say - but Lizard asked for a 34" 21:9 Monitor - what is wrong with it? Not everybody is able to place 3x27" monitors.
"they are a fad" - what does this mean technically?
Some of us who own such a thing answered positive and are happy with it. I do active online racing with it...
He didn't specifically ask for a 21:9 monitor, he just mentioned he was getting a new monitor and with that budget you could also get triple screen, that's all.
When i say that they are a fad i mean they are hyped a lot in the gaming media and pushed a lot by the manufacturers. They are very expensive also.
I have no doubt you are happy with it, and for GPL, triple screen or ultrawide makes no difference really because it doesn't support proper triple screen. However if you are also running games that do support proper triple screen then the view is a lot better.
If you also do not have room then fair enough, though the difference can't be that much between ultrawide and triple screen.
Of course a benefit is that you don't have bezels, though bezels are a lot smaller these days to where i don't consider it that much of an issue, as they are not even in the centre of your view anyway.
The one thing that is definitely a fad is the curved screens. No games support cylindrical rendering. If they did, it would be even better than triple screen, and spherical rendering even better than that. As i said in the previous post, projector setups actually support warping to these, but i think it might be implemented as a bit of a hack, warping multi-screen setups together.
Anyway, all of this is moot because the curve on the screens is far, far too shallow. For cylindrical rendering to work, the viewer needs to be sitting in the very centre of the circle, and with the curve being so shallow, i dread to think how big the radius is - 10, 50, 100m? I don't know! But the curve would have to be a lot bigger for it to be feasible and even then, because you can't "alter" the amount of curve, it would only work when you are the ideal distance away.
Despite what you may think, the side edges of the screen are distorted. This happens with all rectilinear projection. As the angle of FOV increases (therefore, as you get closer to the edge of the screen), the amount of distortion increases. All flat views have this distortion, they only look correct when your eye is focussed on the very centre of the screen. What proper triple screen support does is allow for 3 separate cameras all with 3 separately rotated eye-points, so instead of having one big FOV screen, you minimise the distortion by having 3.
If you put all 3 screens in a plane then you effectively have the same as an ultrawide screen, and will get the same distortion in the side screens. This is because the eyepoint is defined as the point where the player / camera intersects the plane of the screen perpendicularly. If you have all of the screens flat, in a row, this eyepoint is the same for all 3 screens - the centre of the middle screen. What this means is that there is actually an ideal angle for the side screens to minimise distortion in games to do provide proper multi-view support. This is one where the angle places the very centre of each side screen perpendicular to you, so the eyepoint for it becomes its centre. Thankfully you can calculate this, although it still looks a lot better even with any angle of side screens.
Look at the side screens in both images in the link to see how stretched the side screens are in the "unsupported" photo. Strictly speaking, you should actually have all 3 screens in a plane to be "accurate" in an unsupported game, but i found that having them still with an angle was perfectly acceptable.
Now, vr is arguably the best solution overall, but i have not tried it and also gpl does not support it... although gpl supports track ir, so it makes me wonder why you can't just have "2d vr" where each eye is presented with the same view. That said... maybe that would make your body get really confused and feel sick, i don't know.
So get whatever you have budget for. The most important thing is to have the biggest screen size you can have and put it as close to you as is comfortable, so that you can have the highest overall FOV. If you are just playing gpl then okay, it doesn't support triple screen properly anyway. Of course it is not impossible that it could be hacked in in the future.
It might actually be cheaper in this regard just to get a normal 16:9 screen but with a bigger size so that the width comes out the same, but you gain some vertical FOV. Whether that is a pc 1440p panel or a 1080p or 4k tv, who knows. But it might be cheaper. If you are dead set on only having one screen then i would strongly consider that option. But yes, if you can get a bigger monitor or tv that might even be a better option. If you got a 1440p panel then of course you will be losing some resolution, but then if you get a 4k screen you would actually gain a small amount of horizontal resolution as well as a huge amount vertical resolution and FOV.
For me, even 16:9 is not a visually pleasing aspect ratio. 16:10 or 4:3 were much nicer, but unfortunately you cannot get 16:10 screens really anymore.
So maybe a 4k tv or monitor with low input lag could be better if you are set one one screen.
Something far more important is getting a screen with a very low input lag - whether this is a pc monitor or tv, try and find one that has been tested. This is extremely important.