88 Views · 6 Replies ( Last reply by Pete Gaimari )
131 Views · 8 Replies ( Last reply by jgf )
I've used the 1969 mod low wing cars in some Formula 5000 carsets I've been assembling. Graphically everything is fine--the various AI cars look great, I have a large percentage of the applicable tracks, etc. The problem is with the AI physics of two cars--the BRM and the Matra/Murasama. They are intolerably slow accelerating from the standing starts, especially since I'm using them as stand-ins for other car types prevalent in F5000 ca. late 60's and early 70's. I know this must be a specific car physics problem because in other mods these cars don't behave the same way. Is there anyone familiar with the physics that can point me in the right direction--a specific file within the .DAT or somewhere else?
Thank you for any help.
48 Views · 1 Replies ( Last reply by JonnyA )
EDIT: Sorry... typing late at night is never a good thing. I meant the Challenge Rank.
123 Views · 4 Replies ( Last reply by Tobodestroyer2020 )
184 Views · 2 Replies ( Last reply by Old Bruce Mclaren )
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