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Some Ai Updates


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#16 hansje

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Posted Jan 12 2015 - 02:08 AM

Nice work....thanks for sharing Pavel :up:

Question about those, if I see 1967 its only any use for that year  ??  or say also 1966.


Hans

Edited by hansje, Jan 12 2015 - 02:13 AM.


#17 Pavel

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Posted Jan 12 2015 - 02:22 AM

I enter track name as it shown on track database http://gpltd.bcsims.com/ So 1967 or 1969 are just seasons for which that tracks were made. But you can use them with any mod.

#18 pioujd428

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Posted Jan 12 2015 - 09:40 PM

Thanks Pavel. :bowing:

No more ai bouncing into the wall before the hairpin every lap at Syracuse now. Much better. Haven't had time to use the others yet.

#19 gliebzeit

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Posted Jan 13 2015 - 08:38 AM

Yes, outstanding work, Pavel.  Many thanks!!!

(hoping for Tulln)  ;)

#20 ed76

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Posted Jan 13 2015 - 09:48 AM

Many other links here :
http://srmz.net/inde...topic=8268&st=0

Edited by ed76, Jan 13 2015 - 09:51 AM.


#21 ed76

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Posted Jan 13 2015 - 09:50 AM

.

Edited by ed76, Jan 13 2015 - 09:53 AM.


#22 svenvangent

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Posted Jan 13 2015 - 04:10 PM

Thanks Pavel :smug2:  .....great .... perhaps also :secret2:  Tulln .
:hat-tip:

#23 hansje

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Posted Jan 14 2015 - 02:15 AM

Nice job ed76  :up:

Pavel Thanks for the info :)


Hans

Edited by hansje, Jan 14 2015 - 02:17 AM.


#24 Pavel

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Posted Jan 14 2015 - 12:29 PM

New updates in first post for tracks from F2 season. Speeds generated by AIEdit were replaced with 'real' from replays in Enna and Zolder lp's. And passing flags were updated. Tulln has completely new lp-set. To reduce crashes at firs turn I moved haybales further from racing surface. Because 'pit-lane' is too close to track (or almost on track) AI cars on track sometimes slow down when ther is car moving on pit-lane.

#25 G.Spinning

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Posted Jan 14 2015 - 12:36 PM

Thank you, Pavel. :thumbup:

#26 gliebzeit

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Posted Jan 14 2015 - 01:44 PM

Thank you!!!  So many AI .... so much fun to come.  :)

#27 M Needforspeed

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Posted Jan 19 2015 - 04:42 AM

View PostPavel, on Jan 14 2015 - 12:29 PM, said:

New updates in first post for tracks from F2 season. Speeds generated by AIEdit were replaced with 'real' from replays in Enna and Zolder lp's. And passing flags were updated. Tulln has completely new lp-set. To reduce crashes at firs turn I moved haybales further from racing surface. Because 'pit-lane' is too close to track (or almost on track) AI cars on track sometimes slow down when ther is car moving on pit-lane.

Thks a lot Pavel, for all those imporvements, and for Tulln haybales moves.

#28 PTRACER

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Posted Jan 23 2015 - 07:00 AM

Thanks Pavel. Downloaded the Silverstone AI files, they're much more fun to race now. I find the AI are too eratic at times though, especially on the first lap.

#29 svenvangent

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Posted Jan 25 2015 - 06:19 AM

Hallo Pavel ;

There are two race circuits that ..... if you have the time they schould have your attention regards the F1 AI .
These are : STARDUST ... and ...... BOROVAYA ..
Borovaya at the first corner F1 cars .
Stardust at turn 3 ,4 ,5 for F1 cars .
Two great tracks but Unfortunately with bad AI .

Greets svenvangent

Edited by svenvangent, Jan 25 2015 - 06:20 AM.


#30 jonny'o

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Posted Jan 26 2015 - 03:48 PM

:bowdown2:




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