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#31 JonnyA

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Posted Dec 31 2016 - 12:41 PM

Use GPL Glance if you want the effect of your own head moving.

#32 davef

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Posted Dec 31 2016 - 01:15 PM

 tdurrett, on Dec 31 2016 - 10:35 AM, said:

I can't see any changes using the Head Movement Patch for the in-cockpit view.

IIRC when the 55 Mod team tested the early version with player head movement, the Monza banking proved problematic in dealing with the angle of the banking.

#33 dbell84

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Posted Dec 31 2016 - 06:11 PM

 JonnyA, on Dec 31 2016 - 12:41 PM, said:

Use GPL Glance if you want the effect of your own head moving.

Just remember it only works with 36 fps.


#34 Frank_Mueller

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Posted Jan 01 2017 - 04:43 AM

 Lee200, on Dec 29 2016 - 08:40 AM, said:

 Manfred Cubenoggin, on Dec 28 2016 - 05:01 PM, said:

I just hope that I can get the Sound Player to work again.  I had it installed for ages but it's gone MIA for some time now.  Can't say why.  Fingers X'd.

Good luck with Sound Player.  To be honest, I haven't used it in years so I'm not even sure it will work with later Windows versions.  It served a purpose when many people were making engine sounds as it allowed easy listening to each sound and swapping out sound sets.  But today, no one except Wolfgang makes sounds so it really isn't useful.
Maybe not public.
The sounds, Wolfgang created are very very realistic and high in quality, i like them!
I'm often editing sounds for my own pleasure only. Not really big changes. Most only using the equalizer to adjust the sound to my loudspeakers.
But i made the experience, that you can not hear inside the Sound Player like in GPL itself. This way is not really comfortable, i know.

#35 t3r

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Posted Jan 01 2017 - 06:34 AM

It is fantastic to have this all in one place ... thank you very much, Lee.  Your contributions to GPL have been, and  continue to be, legendary!
I wish you all a very happy new year :fireworks1:

Ed

Edited by t3r, Jan 01 2017 - 06:49 AM.


#36 Lee200

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Posted Jan 01 2017 - 11:13 AM

You're welcome Ed.  I enjoy helping out.  :)

I believe Dave mentioned that one of the original versions of the Head Movement patch also moved the player's head for the in cockpit view.  It was a cool effect but some of our testers didn't like it as it made them a bit sick so I removed that feature.  I see though that some of the newer sims have this.

Edited by Lee200, Jan 01 2017 - 11:13 AM.


#37 John Woods

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Posted Jan 01 2017 - 02:15 PM

 JonnyA, on Dec 31 2016 - 12:41 PM, said:

Use GPL Glance if you want the effect of your own head moving.

A new use for Glance?.

#38 Lee200

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Posted Jan 02 2017 - 09:23 AM

Minor updates to the website are posted.  The missing Figure 1 is fixed.

#39 marco lenarduzzi

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Posted Jan 27 2017 - 02:42 AM

Nice to have everything in one place ! Great stuff ! Thank you

#40 PTRACER

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Posted Mar 01 2017 - 07:53 PM

Is there a way the Weather patch can be modified to display a consistent amount of fog every time? I've tried some test sessions and I like how it feels when the fog is at max, but in those situations I can't even see the edge of the road.

It would also be nice to practice at a "wet" circuit which has a consistent amount of grip every time you go into a session.

Edited by PTRACER, Mar 01 2017 - 07:55 PM.


#41 Lee200

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Posted Mar 02 2017 - 08:57 AM

 PTRACER, on Mar 01 2017 - 07:53 PM, said:

Is there a way the Weather patch can be modified to display a consistent amount of fog every time? I've tried some test sessions and I like how it feels when the fog is at max, but in those situations I can't even see the edge of the road.

It would also be nice to practice at a "wet" circuit which has a consistent amount of grip every time you go into a session.

Well actually that is how the Fog Effect works if you don't use the patch at all.  Assuming you add the appropriate settings to the track.ini file, you will see the fog at a constant density that you can control via the .ini setting.

#42 PTRACER

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Posted Mar 02 2017 - 09:13 AM

 Lee200, on Mar 02 2017 - 08:57 AM, said:

 PTRACER, on Mar 01 2017 - 07:53 PM, said:

Is there a way the Weather patch can be modified to display a consistent amount of fog every time? I've tried some test sessions and I like how it feels when the fog is at max, but in those situations I can't even see the edge of the road.

It would also be nice to practice at a "wet" circuit which has a consistent amount of grip every time you go into a session.

Well actually that is how the Fog Effect works if you don't use the patch at all.  Assuming you add the appropriate settings to the track.ini file, you will see the fog at a constant density that you can control via the .ini setting.

Going by your readme, the patch overrides any Fog settings in the INI and then decreases grip accordingly. Essentially I just wanted a low-grip track but without necessarily seeing any fog...

#43 gleisdreieck

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Posted May 23 2017 - 04:30 AM

Thanks for this tools Lee, GPL feels much better with them. :wave:
About the head movement, i  would like the effect a liitle bit stronger. Is there a chance to do this?

Thanks in advance.

Edited by gleisdreieck, May 23 2017 - 04:31 AM.


#44 Lee200

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Posted May 24 2017 - 07:41 AM

I could probably do that, but am very busy working on other projects right now.

Assuming I can, the head movement is controlled in pitch, roll, and yaw.  Which axis do you want changed?

#45 gleisdreieck

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Posted May 25 2017 - 10:12 PM

Forget my question, it looks really good. I didn't expect GPL would ever have head movement.




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