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Building A Gpl 2016 Demo


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#121 jgf

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Posted Oct 22 2016 - 06:24 PM

I've often thought "Demo" a bit misleading, demos are typically crippled in some way - you can only play one level, or can only play ten minutes, or cannot save, etc. - I view this as "GPL Lite", a fully functional install but without all the tracks, serving two major purposes: a simple one-click install (we're dealing with a generation of Steam users) for newcomers that will have them up and running with a minimum of work, and a quick way for us old-timers to reinstall the base game.  In each case I think we should deal with the default game but with the most recent updates to the cars and tracks, though I agree there should be no more than three or four tracks included;  and since we speak of historical accuracy those should be 1967 tracks, I would opt for the new Spa67 being one of them as it is an excellent example of what can be done with "old" GPL.  (Targa is a beautiful creation but is daunting to experienced simracers, most newcomers would be put off by 45 minute laps on a track where every corner can be disastrous;  plus it would be a substantial increase to the download size.)

I am ambivalent about including GEM.  It isn't necessary for the base game but is necessary for mods, so if it is included one mod should also be included ('65 F1 or '67 F2 would be my suggestion) but not installed;  instead, provide simple, step-by-step, instructions so even a moron like me could get the mod functional.

As for all the patches, include only those for which instructions or caveats are not applicable;  for example, I do not advocate the 60fps patch because it is not a "set and forget" option, newcomers could easily be confused by its limitations.  Remember, all this should be easily accessible to newcomers, do not overwhelm them with options (experienced players already know what they want to install and, usually, where to find it).

As for permissions, this is an old debate, often quite heated, on most game sites;  basically fueled by different concepts of infringement in the US and Europe.  In the US a copyright holder has absolute control over his property, whether free or not, and infringement is usually whatever he claims;  in Europe infringement is only applicable when the copyright holder can prove monetary or intellectual damage;  this can be further obfuscated when ownership of the title and logo, ownership of the core programming, and ownership of the marketing rights, may be held by different entities.  (This can become absolutely ridiculous, as illustrated by http://kotaku.com/th...back-1688358811)

These disparate attitudes are evident even with user created mods.  In the US I can upload my mod to be freely downloaded, if someone then puts my mod on another site (still a free download) without my permission I can order them to remove it.  In Europe I would essentially be told, "it's a free download, you are not losing any revenue;  all your documentation is included, no one is claiming they created the file, so you are not losing intellectual recognition ...there is no infringement".  True, it is considerate to ask, and get, permission, but the difference in legalities is interesting.  (We'll not discuss another race sim site where mere mention of a dread "unauthorized conversion" merits a forum "infraction".)

Consider this scenario, from a flight sim site, which sparked an argument that got the thread locked.  Someone creates a utility for a game, it is shareware which runs for thirty minutes then requires a registration number, it can be downloaded from numerous sites and registered on the creator's site.  After several years the creator moves on to other endeavors and takes down his site;  his utility is still readily available but there is now no way to register it.  People still want to use this program and are quite willing to pay the fee, forum posts regarding this usually elicit several people either posting their registration numbers or sending them via PM.  Are the people posting their registration numbers and those now using them guilty of software piracy?  or is this abandonware, with the creator being deprived of nothing?

#122 Cookie

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Posted Oct 23 2016 - 07:24 AM

IMO GEM+ is a must also for the base game, as it makes the noLetterbox and head-movement patch available!
If you want to attract any contemporary simracer, you have to show the best possible screen.

#123 Stefan Roess

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Posted Dec 26 2016 - 10:09 AM

Any news on this? For a 2017 demo?

#124 Michkov

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Posted Dec 28 2016 - 09:07 AM

I should get back on this, sorry real life got me distracted.

#125 Stefan Roess

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Posted Dec 28 2016 - 05:01 PM

View PostMichkov, on Dec 28 2016 - 09:07 AM, said:

I should get back on this, sorry real life got me distracted.

Real life is always first. :)

Edited by Stefan Roess, Dec 28 2016 - 05:01 PM.


#126 MECH

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Posted Dec 29 2016 - 12:21 AM

I know what a life is but what the heck is "real" ?

#127 Gartner

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Posted Dec 29 2016 - 02:27 AM

View PostMECH, on Dec 29 2016 - 12:21 AM, said:

I know what a life is but what the heck is "real" ?

GPL is real. :partytime:

#128 Stefan Roess

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Posted Feb 08 2017 - 07:21 AM

Seeing Gui`s efforts on Steam on setting up a Community for GPL and NR2003 & GTP mod, this idea came into my mind...

How about trying to get GPL at the Steam store to buy and download?
Maybe it would be worth trying to contact the company that owns the GPL rights for selling?
Which company is that today? Does anyone know?

Edited by Stefan Roess, Feb 08 2017 - 07:22 AM.


#129 John Woods

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Posted Feb 08 2017 - 12:39 PM

Yes.
It is no company that has rights.

Sierra gave up all rights in 2006.
Check with US Patent and Trademark Office website to confirm.

GPL is officially "dead" and that means, by USPTO definition, "available to the public."

Real and dead.
:)

Also why no one "legit" wants to sell it, because they can't get a license to distribute, because no one owns it since its passing,

Edited by John Woods, Feb 08 2017 - 12:49 PM.


#130 Pedro

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Posted Feb 08 2017 - 12:46 PM

View PostJohn Woods, on Feb 08 2017 - 12:39 PM, said:

GPL is officially "dead."
Long live GPL     :partytime:

#131 Stefan Roess

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Posted Feb 02 2018 - 04:55 AM

View PostJohn Woods, on Feb 08 2017 - 12:39 PM, said:

Yes.
It is no company that has rights.

Sierra gave up all rights in 2006.
Check with US Patent and Trademark Office website to confirm.

GPL is officially "dead" and that means, by USPTO definition, "available to the public."

Real and dead.
:)

Also why no one "legit" wants to sell it, because they can't get a license to distribute, because no one owns it since its passing,

So that means we would not get into legal trouble to post a full copy of GPL?
Can anyone confirm this for sure, please?

---------------

Any news/ progress on the new demo?

Edited by Stefan Roess, Feb 02 2018 - 04:56 AM.


#132 Michkov

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Posted Feb 02 2018 - 06:57 AM

View PostStefan Roess, on Feb 02 2018 - 04:55 AM, said:

View PostJohn Woods, on Feb 08 2017 - 12:39 PM, said:

Yes.
It is no company that has rights.

Sierra gave up all rights in 2006.
Check with US Patent and Trademark Office website to confirm.

GPL is officially "dead" and that means, by USPTO definition, "available to the public."

Real and dead.
:)

Also why no one "legit" wants to sell it, because they can't get a license to distribute, because no one owns it since its passing,

So that means we would not get into legal trouble to post a full copy of GPL?
Can anyone confirm this for sure, please?

---------------

Any news/ progress on the new demo?

I'm slowly making my way through the GPL install picking out possible updates. Currently I'm somewhere in GPL\sounds

#133 paul skingley

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Posted Feb 02 2018 - 09:42 AM

I would use 65mod as the default game in a future "demo"
Easier to drive for a newbie.

They can try 67 after a couple of years on 65 ;)


Paul

#134 Pete Gaimari

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Posted Feb 02 2018 - 10:14 AM

Give them the 67 historical V2 mod. That's easy enough to drive. The 65 cars have no power, way too much grip, and are boring.




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