Since it's probably been 20 years+ since anyone played it, I thought I'd dust it off and show you the embryo of what is one of the most beloved racing games of all time. It's very interesting since it contains some features that didn't make the final cut.
I'd also like to post some interesting facts and dates that I've uncovered:-
4th April 1997 -- First preview article about GPL [LINK]
September 1997 -- First trailer video release on a NASCAR Racing 2 expansion pack CD-ROM
January 1998 -- First gameplay video released featuring Matt Sentell and Dave Kaemmer racing online at Monza
6th April 1998 -- GPL demo 0.0.0.5 released
28th August 1998 -- GPL demo updated to include Monza circuit
Early-September 1998 -- Buggy beta version 0.2.0.0 starts circulating on newsgroups. Many players mistake it for the final version of the game.
30th September 1998 -- Official date the GPL arrived on the shelves in the USA.
Interestingly, the Monaco circuit almost didn't make the final cut. Since some of the circuits (e.g. Monaco, Spa, Rouen) featured public roads, they had to see licensing permission from local councils. Monaco in particular was not obliging. Apparently, another believed that the 'realistic portrayal of their streets and towns in GPL' would encourage REAL drivers to race around them at dangerous speeds, so they were reluctant to grant a license. Reading between the lines of 'realistic portrayal', I took this to believe that Papy Spa was purposely made inaccurate for this reason. Now that's a new story that came 20 years too late.
Let's finish off with the first GPL "screenshot" (4/4/1997):
Let's hope three days of editing this video was worth it.
Edited by PTRACER, Jan 01 2019 - 02:35 PM.