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Gpl Pace Notes


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#21 Millennium

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Posted Oct 15 2017 - 07:55 AM

View PostRobert Fleurke, on Oct 15 2017 - 05:50 AM, said:

I can activate it, but I don't hear the voice in game. Not sure what i'm doing wrong. I do not use other sound patches/programs by Lee.
Try running the program as an administrator, that fixed it for me.

#22 Lee200

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Posted Oct 15 2017 - 07:58 AM

Robert, did you try running it as the administrator like Millennium had to do?

John, I used a web site to convert the pace notes text to speech:

http://www.readthewords.com/Try.aspx

There are several other sites, but this one was free to try.

Ginetto supplied his voice for my Targa Trainer program.

Edited by Lee200, Oct 15 2017 - 07:59 AM.


#23 John Woods

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Posted Oct 15 2017 - 08:21 AM

View PostLee200, on Oct 15 2017 - 07:58 AM, said:

John, I used a web site to convert the pace notes text to speech:

Yet another brilliant idea.

Had this vision of Ginetto up late at night saying "acute right" over and over.

#24 Lee200

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Posted Oct 15 2017 - 08:30 AM

View PostJohn Woods, on Oct 15 2017 - 08:21 AM, said:

Had this vision of Ginetto up late at night saying "acute right" over and over.

I'm sure Ginetto would have been glad to do that to help out, but fortunately it wasn't necessary.  :)

This does point out that anyone can make their own pace note sounds in any language by either using a text to speech program or recording their own voice.  It's not rocket science, but does take some a couple of hours.

#25 gliebzeit

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Posted Oct 15 2017 - 09:38 AM

One last comment on GPL Pace Notes by Lee.  :)

I can confirm that on using GPL Pace Notes at the Nürburgring I can also use GPL Track Sounds (for which I have made a custom sound ini file section).
So, when going to in-car in the pits I can hear my car engine, the embedded track sounds of the crowd/announcer, the GPL Track Sounds pit sounds ...
and then as I start driving off into the Südkehre I hear the GPL Pace Notes.

IMPRESSIVE !!!!

Edited by gliebzeit, Oct 15 2017 - 09:40 AM.


#26 Robert Fleurke

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Posted Oct 15 2017 - 09:38 AM

View PostMillennium, on Oct 15 2017 - 07:55 AM, said:

View PostRobert Fleurke, on Oct 15 2017 - 05:50 AM, said:

I can activate it, but I don't hear the voice in game. Not sure what i'm doing wrong. I do not use other sound patches/programs by Lee.
Try running the program as an administrator, that fixed it for me.

Thanks, I tried that last night after reading this thread.

But I found the culprit: triple screens. When in single screen (640x480) I DO hear the pace notes, but changing to triple screens (4320x900) it doesn't work! Both running as admin.

#27 Robert Fleurke

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Posted Oct 15 2017 - 09:50 AM

I need to first run triple screens, then execute pace notes, and then start gpl (through gem+ here). Then it works. :)

Thanks Lee, and Ginetto, should help completing the Targa for once! ;)

PS: works really nicely, it really helps anticipating corners you do not know (properly). Most of the time so far right on the mark. It might depend on your gearings a bit tho, mine were probably too long for the track. Really impressed how it works, and the efforts that have been going into this. Many thanks!

Edited by Robert Fleurke, Oct 15 2017 - 10:29 AM.


#28 Pedro

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Posted Oct 15 2017 - 11:42 AM

View PostJohn Woods, on Oct 15 2017 - 07:43 AM, said:


Always amazed that Grand Prix Legends continues to nurture innovation and we are all so fortunate to have the support of brilliant artists and editors who find a way to make it happen.

Thanks Lee, ....
Big arm wave hat tip to Ginetto ...


Well sayd!

Thanks Lee, Ginetto!

#29 Saiph

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Posted Oct 15 2017 - 02:22 PM

I've been too busy recently to try this yet, but it sounds mightily impressive! I'm especially impressed Lee with your attempt to write a program which analyses the shape of a track, and then converts that to readable/audible pace note information! You're getting into the realms of creating AI there! I hope I can find the time to install and try this soon. Well done! :thumbup:

#30 Lee200

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Posted Oct 15 2017 - 04:38 PM

View PostSaiph, on Oct 15 2017 - 02:22 PM, said:

I've been too busy recently to try this yet, but it sounds mightily impressive! I'm especially impressed Lee with your attempt to write a program which analyses the shape of a track, and then converts that to readable/audible pace note information! You're getting into the realms of creating AI there! I hope I can find the time to install and try this soon. Well done! :thumbup:

Thanks Saiph.

Several years ago, I tried to write a program that would automatically create the track's AI race.lp file with its position and speed values....I failed as deriving the racing "line" is very complicated stuff!   :(

So the best method we have still is to use a donor replay lap and convert that into a race.lp file.  I was able to make a simple program that automatically creates the pass.lp files based on the race, min, and max .lp files so that helps the track maker a little bit.

Anyway, my previous work on the race.lp file stuff helped out this time as the Pace Notes creator program has to read and analyse the track's .trk and race.lp files in order to create the pace notes.

#31 Lee200

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Posted Oct 15 2017 - 04:50 PM

View Postgliebzeit, on Oct 15 2017 - 09:38 AM, said:

I can confirm that on using GPL Pace Notes at the Nürburgring I can also use GPL Track Sounds (for which I have made a custom sound ini file section).
So, when going to in-car in the pits I can hear my car engine, the embedded track sounds of the crowd/announcer, the GPL Track Sounds pit sounds ...
and then as I start driving off into the Südkehre I hear the GPL Pace Notes.

Thanks for testing that Greg...I had not and didn't expect that both programs could work at the same time!  :)

Edited by Lee200, Oct 15 2017 - 04:50 PM.


#32 gliebzeit

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Posted Oct 15 2017 - 05:43 PM

Lee, there is a load-order to be followed.  First run GPL TrackSounds, then run GPL PaceNotes.  :)

Edited by gliebzeit, Oct 15 2017 - 08:49 PM.


#33 Lee200

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Posted Oct 15 2017 - 06:08 PM

Dunno Greg.  Both programs run independently from GPL so guess it's up to Windows to sort it out.  From my limited knowledge of Windows, I think all running programs have the same priority unless they are specifically assigned a higher one.  As I didn't do this with either program, they should run OK together.  What surprises me is that the calls to the Windows sound play routine don't interfere.

#34 gliebzeit

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Posted Oct 15 2017 - 08:50 PM

Lee, you are correct.  I previously only tested maybe once or twice.  After many tries with alternating load order - both sounds play properly in either load order.  :)

#35 MLGathome

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Posted Oct 16 2017 - 04:34 AM

Lee, this is brillant.

Greetings, Marcel

#36 Saiph

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Posted Oct 16 2017 - 05:53 AM

Internally, Windows probably uses a system of "vector chaining" to allow several processes to work alongside each other on a timeshare basis. The old Atari 8-bit computers (400, 800, 800xl and related models) used a similar, but much cruder, system which allowed a programmer to "piggyback" user assembly code onto operating system functions. If Windows does use this system, then in theory it shouldn't matter if you're running both 'pace notes' and 'track sounds' at the same time, and it shouldn't really matter which one of them you start first. Windows will simply give time to each process on every 'tick' of the operating system, and they will appear to the user to run in parallel.

Obviously any program which tries to piggyback onto the Windows sound system must do two things: (1) it must run as quickly and efficiently as possible to process its sound effects. If it's too much of a resources hog, then it will start to interfere with other processes. And (2) it must use the correct operating system protocols to set up the 'piggyback' process, and to terminate itself when its job is finished.

Obviously, with the amount of practice he's had, Lee knows how to cover those two last points like an expert!

#37 Remy

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Posted Oct 17 2017 - 03:28 AM

Great!

Many thanks Lee :thumbup:

#38 Jim Pearson

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Posted Oct 18 2017 - 09:01 PM

Really excellent initiative Lee. :thanks:

I like the way it is potentially "customise-able" as well. :notice:


Some bespoke additions could enhance further for specific tracks; as PM'ed.

#39 Roo

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Posted Oct 19 2017 - 12:51 PM

thanks Lee for another great addition to the GPL arsenal

:thumbup: :clap2:

#40 Stefan Roess

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Posted Oct 19 2017 - 02:58 PM

GPL Pace Notes can now also be downloaded from
Lee's GPL Motorworks

http://gplmotorworks.gplworld.de/

:wave:

Edited by Stefan Roess, Oct 19 2017 - 02:59 PM.





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