Pebble Beach Problem
Posted Jun 08 2010 - 02:44 AM
Posted Jun 08 2010 - 12:37 PM
i didn't install any other update, patch or whatnot, see below. that's what i got in my trackfolder after installing.
so i think the package as such is fine. btw what's your gfx card specs? you said you're running w98, so i'm thinking maybe your box is a little on the old side and maybe, just maybe, there's a texture/memory issue. like this track is using textures of a size to big for your box to handle. have you tried kenny's update linked somewhere above? he's done heaps of voodoo updates and maybe this is just what your box needs to run, as i doubt this track includes any type 7 mips that would require the v2 rasterizers.
if possible maybe try switching between ogl, d3d and software renderers (v2 too, if possible).
on a sidenote, i had a similar issue with brands hatch. i think i never had an update for it, but for some reason it wouldn't run with some mods, popping the same error you got, now i just renamed the folder that wouldn't load and re-ran the installer and voila brands loads in the mods - will check what was different between the 2 directories.
Posted Jun 09 2010 - 09:38 AM
Posted Jun 09 2010 - 10:49 AM
However I did find this for Windows 98/ME http://support.amd.c...egacy-98me.aspx
Or this for XP http://support.amd.c.../legacy-xp.aspx
I could find references that this card might be compatible with a Rage XL BUT ATI drivers from this time had been a nightmare for me which was the reason that I used NVidia for a long time. Just recently bought me a HD5770, my first real ATI card.
Posted Jun 09 2010 - 12:08 PM
Then it's working fine! I love this track but find it absolutely treacherous; having destroyed more virtual machinery here over the years than anywhere but Nurburgring.
Posted Jun 09 2010 - 12:23 PM
btw the mach64? i've got one of these. i didn't even know they could do 3d. although the name suggests either 64bit or 64mb neither of which the card has i think. so i'd say, yea drivers are probably an issue, but maybe also a voodoo-esque fix is needed. i have had games tell me to bugger off because my system didn't have enough memory, might be the case here where texture sizes may (haven't checked) exceed 256x256...
Posted Nov 26 2010 - 07:21 PM
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