When I use OpenGL (v2) I have no problem, but with the D3D (v2) rasterizer my mirrors reflect the objects that are positioned next to me, and not behind... o_O
What is this problem please?
Thank you!

Posted Feb 23 2021 - 01:42 PM
Posted Feb 23 2021 - 09:06 PM
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Edited by Bob Simpson, Feb 23 2021 - 09:31 PM.
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Stefan Roess, on Feb 24 2021 - 01:29 PM, said:
Edited by Alekhine, Feb 24 2021 - 01:55 PM.
Posted Feb 24 2021 - 04:51 PM
John Woods, on Feb 24 2021 - 12:10 PM, said:
Posted Feb 25 2021 - 07:56 AM
Edited by Alekhine, Feb 25 2021 - 11:40 AM.
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