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Spa track


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#201 Chad1233

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Posted Dec 01 2011 - 09:35 PM

Could we at least get a small Christmas present like a nice screenshot or something? :P

#202 GrandPrixYannick

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Posted Dec 02 2011 - 09:20 AM

View PostChad1233, on Dec 01 2011 - 09:35 PM, said:

Could we at least get a small Christmas present like a nice screenshot or something? :P

Or a 1 lap around video :)

#203 Arno

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Posted Jan 14 2012 - 10:43 AM

the video watched with the RFactor 2 at SPA '68 shows a beautiful old SPA track with nice graphics ! Are they the same graphics converted on GPL or not ?

#204 sky

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Posted Jan 14 2012 - 10:53 AM

not converted (blasphemy! - into the dust :punish:) and most certainly not related other than it's the same track we're building.

#205 Arno

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Posted Jan 14 2012 - 01:55 PM

And what's your opinion about the job made by this RFactor2 builders' team on the old Spa ?

#206 christian

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Posted Jan 16 2012 - 03:25 PM

the grafics are good (of course, the engine is new ;) ) but in the movie you can see that there are some heavy mistakes in the layout and altitudes... :blink:  the landscape is also often not realistic. for example the pineforrest up to les combes and from la carriere to la source...  :shock: they have no idea of a real spruce or fir tree...
the textures of the buildings are bad. we have fotorealistic textures which are made by thomas laechle... :thumbup:

lg, hatzi

#207 brr

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Posted Jan 16 2012 - 03:59 PM

View Postchristian, on Jan 16 2012 - 03:25 PM, said:

the textures of the buildings are bad. we have fotorealistic textures which are made by thomas laechle... :thumbup:
Perhaps you could post an unedited in-game screenshot demonstrating the "photorealistic" textures. From this topic I can only find something like this

http://srmz.net/uplo...-1311323168.jpg

and to be honest, photorealistic is not exactly the word I would use to describe that.

#208 M Needforspeed

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Posted Jan 16 2012 - 04:46 PM

View Postbrr, on Jan 16 2012 - 03:59 PM, said:

View Postchristian, on Jan 16 2012 - 03:25 PM, said:

the textures of the buildings are bad. we have fotorealistic textures which are made by thomas laechle... :thumbup:
Perhaps you could post an unedited in-game screenshot demonstrating the "photorealistic" textures. From this topic I can only find something like this

http://srmz.net/uplo...-1311323168.jpg

and to be honest, photorealistic is not exactly the word I would use to describe that.

   When saying photorealistic, it must be put in perspective; Hope you 'll agree Petteri : those houses are  an improvement compared with usual trackside objects seen in most, if not 95 % of GPL tracks.
  Take into account GPL limitations, that 's a great step toward "realistic", if not completely a photo - like rendering scene.

   I think those who remains here and still love GPL things don 't wait for the tracks feature to be at par with R Factor / GTR tracksides possibilities .

But to have been lucky enough to drive this track, Christian, Thomas :thumbup: ect... are going to deliver another Capolavoro, and a blast to race on !

the track layout  itself will be  undoubtly THE realism police ancient Spa the sim racing world is still claiming for

Edited by M Needforspeed, Jan 16 2012 - 05:30 PM.


#209 M Needforspeed

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Posted Jan 16 2012 - 05:23 PM

More generally, I have the feeling that if we look  at alls the tracks released since 2/3 years, GPL track makers are more and more collecting a vast amount of pics, movies, infos, that wld enable them to deliver "photo realistics" tracks,

The bootleneck being the GPL tools/DX 7 limitations/ small teams to put all the data they got on 3D / 2D real shapes  

  For old tracks where there is no always infos covering all track parts, let say they seek more attention to details for trackside objects than others track makers do for recent platform games/ modern tracks.
  And the Zolder 67 track to come, will be no exception to that ! But even with more work, dedication, and gifted abilities, it ain 't  possible to expect from them kind of miracles  when tools aren 't there.

Edited by M Needforspeed, Jan 18 2012 - 12:57 PM.


#210 isamu

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Posted Jan 16 2012 - 07:02 PM

Hello. While we wait for this new version of spa, can someone point me to where I can grab some cool updates for the existing version? Like better hi-res textures, roads, sky, etc?

#211 jgf

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Posted Jan 16 2012 - 07:37 PM

View Postisamu, on Jan 16 2012 - 07:02 PM, said:

Hello. While we wait for this new version of spa, can someone point me to where I can grab some cool updates for the existing version? Like better hi-res textures, roads, sky, etc?

http://srmz.net/inde...?showtopic=3619

#212 isamu

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Posted Jan 16 2012 - 09:08 PM

View Postjgf, on Jan 16 2012 - 07:37 PM, said:

View Postisamu, on Jan 16 2012 - 07:02 PM, said:

Hello. While we wait for this new version of spa, can someone point me to where I can grab some cool updates for the existing version? Like better hi-res textures, roads, sky, etc?

http://srmz.net/inde...?showtopic=3619

Thanks a bunch  :thumbup:

#213 christian

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Posted Jan 17 2012 - 11:16 AM

View Postbrr, on Jan 16 2012 - 03:59 PM, said:

View Postchristian, on Jan 16 2012 - 03:25 PM, said:

the textures of the buildings are bad. we have fotorealistic textures which are made by thomas laechle... :thumbup:
Perhaps you could post an unedited in-game screenshot demonstrating the "photorealistic" textures. From this topic I can only find something like this

http://srmz.net/uplo...-1311323168.jpg

and to be honest, photorealistic is not exactly the word I would use to describe that.

hohoho, don`t be rude mr. brr   :shock:

non of thl`s house textures are in public till now or could be seen on posted screenshoots. this are only placeholders.
and to say it with your words, to be honest, do you know how much time does it need to build a realistic track for gpl?
than you could post something exactly what you mean.
such postings do not encourage me to post any screen shoots again.

Edited by christian, Jan 17 2012 - 11:18 AM.


#214 brr

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Posted Jan 17 2012 - 11:51 AM

View Postchristian, on Jan 17 2012 - 11:16 AM, said:


hohoho, don`t be rude mr. brr   :shock:

Is it polite to call the textures of rFactor2's Spa bad?

#215 christian

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Posted Jan 17 2012 - 01:12 PM

Of course you've got right. it's not very polite. But as I wrote this only applies for the textures of the houses. and i excuse my bad english. bad is not the right meaning. inexact would be better.
but we are not in a rf2 forum were the trackbuilders are there to explain their work like here.

and when our spa is released or previews of the finished work are out you could say that as i did it for the rf2 version.

it seems that the texturework on the houses in the rf2 track are final. the contrary is not said anywhere.

we've always wrote that all textures are still placeholders and not finished.

this misunderstanding shows clearly that it is probably better to wait until the final release...
if you are an editor of the rf2 spa track i apologize with you.

Edited by christian, Jan 17 2012 - 01:20 PM.


#216 Arno

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Posted Jan 18 2012 - 10:46 AM

I'm very happy to learn that the Spa GPL version will be more accurate (layout, altitudes, houses textures, etc.) that in RF2 ! Despite GPL limitations, track makers are still able to perform a wonderful track with nice graphics and high historical accuracy !  :hat-tip:  
Best regards

#217 svenvangent

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Posted Jan 18 2012 - 11:31 AM

Christian i think it will be something very special that you will bring/give to us and it want be poor thats for sure
Good luck with your task .

greets svenvangent  :hat-tip:

#218 Chad1233

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Posted Mar 13 2012 - 07:50 AM

Any updates please Christian? :) Been a while since we replied to this!

#219 ginetto

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Posted Mar 13 2012 - 09:32 AM

The track is being in the works and is progressing well. :)

Edited by Ginetto, Mar 13 2012 - 09:32 AM.


#220 jxeboy

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Posted Apr 01 2012 - 09:03 AM

View PostGinetto, on Mar 13 2012 - 09:32 AM, said:

The track is being in the works and is progressing well. :)


:thumbup:  :clap2:




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