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Historical 66 Mod Update


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#81 mike_cek

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Posted Mar 22 2015 - 03:59 PM

grazie degli aggiornamenti Irridux, me li ero persi...

#82 mcmirande

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Posted Nov 24 2015 - 08:24 PM

If I race only online. It has some graphical improvement justifying to install this patch? It looks great, BTW!

Thanks! Marcos.

#83 mike_also

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Posted Jan 17 2017 - 04:46 PM

Will open later, but thanks for all the time and effort to make an interesting game more interesting-er!

#84 MalBound

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Posted Jan 07 2018 - 06:55 PM

I fixed some of the driv66.ini files in each track folders and added a new driver photo (Vic Wilson) in the layout folder and new 1966 newspaper photos for Syracuse, Silverstone, and Oulton Park.

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#85 Roo

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Posted Jan 13 2018 - 08:18 AM

rar won't open for me. can you repost it please :)

#86 ginetto

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Posted Jan 13 2018 - 09:14 AM

Here Roo

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#87 Roo

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Posted Jan 13 2018 - 09:48 AM

merci Ginetto :)

#88 MalBound

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Posted Oct 11 2018 - 02:07 PM

Here is Spence's correct number for the 1966 Italian GP! His correct car number is 42.

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Edited by MalBound, Oct 11 2018 - 02:08 PM.


#89 deegee

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Posted Oct 13 2018 - 06:11 AM

Thanks for this. Any modifications or adjustments that improve historical accuracy are always welcome . :thumbup:

However.....

According to Autocourse, while Amon was entered as car 32 and Spence as car 42, Amon was slow in practice and was therefore listed as a reserve for the race, which he did not start. Amon and Spence actually switched numbers for the race so Spence actually raced as number 32........

Possibly linked to Hollywood money, although Clark and "Geki" also swapped numbers for the race, Clark being entered as number 20 but racing as number 22.

Edited by deegee, Oct 13 2018 - 07:12 AM.


#90 bingo

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Posted Jan 13 2020 - 09:40 PM

I just installed this over my current 66 folder, and now my steering wheels have a strange dark "shadow" attached to them and are quite low resolution.
Have I missed a newer version of this somewhere else, have I installed it wrong (should have backed up!), or is it supposed to be like that?

#91 Michkov

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Posted Jan 14 2020 - 02:40 PM

If you havn't overwritten any files just delete the loose files the respective car folders. Even if you have deleting them reverts back to the default textures.

#92 bingo

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Posted Jan 14 2020 - 05:25 PM

Cool, thanks.

For anyone else who wants rid of the shadow thing, here's what I did:
Eagle T1F (eagle): Copy Esterh1 from the 67 cars and overwrite it (it was way higher res on my machine, probably will be on yours too).
Eagle T1G (c10): Copy Esterh1 as above, but rename it to Wsterh1 after copying.
Ferrari 312 (ferrari): Delete Fsteer1 and Fsteer2. I don't know where I might get a more high-res 312 66 wheel here.
Ferrari 246 (c11): I copied the new wheel from the high-res 2018 65s (renamed sterfer.mip to sterc11.mip. the cockpit sides must have a different name from "ferinsid.mip", because I copied the high-res ones from there too, but they don't apply to the car.)

For the rest, I haphazardly went around deleting any mip/mips that had "ster", "steer", or "ter" in their name, being careful to not touch anything labeled "ser", because I couldn't be bothered messing around with steering wheels any longer and just wanted to drive.

...Then I downloaded the 66 mod update to a new folder and copied any steering wheel textures from there to the respective folders of the ones I hadn't already replaced, except if they had a 65/67 equivalent - in which case I took from that folder and renamed it to fit where necessary.

Edited by bingo, Jan 14 2020 - 07:36 PM.


#93 Michkov

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Posted Jan 15 2020 - 03:17 PM

You can open mip files with WinMip, better than trial and error texture replacement.




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