Started in Feb/2011, it's finally done, just in time for the 50th anniversary.
You have Lyndon Karber to thank (or blame ;-p because he let me run with it); without his initiative
and initial creation there wouldn't be a NR2003 version of PBIR.
[This is the current PBIR, not the defunct Moroso Motorsports Park.]
The most realistic representation I could muster (from internet images/video) and NR2003 could support.
The real pit stalls (30), as defined by the paint lines at PBIR, are too short to work
in NR2003 (and in the real situation if cars were to pit en masse).
Pit stalls are added at the beginning of pit road (V1_37, V3_43) and the pit stall area is extended past the
actual area used for real pit stalls at PBIR, but pit road itself remains true to the actual pit road length/layout.
1) default, the most pit stalls (37 @ 9'-6") with the least amount of pit box entry/exit incidents
2) purist, the fewest pit stalls (34 @ 8'-6"), but the most pit stalls possible with no "temporary" pit stall locations
3) I gotta have 43 cars (even though this is not a "Nascar" track), 43 pit stalls (@ 8'-6") sandwiched into the space available
ai developed for gtp, pta, cup
Warning: This track is developed to a simulation standard, the grip values are normal.
You are not going to be able to jump in any series machine and be competitive immediately, substantial
practice will be required to get the most out of the car and the track.
pbir.7z 13.48MB 980 downloads
Edited by fortine_oo, Mar 12 2014 - 09:03 AM.