Trouble With V2 Rasterizers
Posted Feb 11 2017 - 12:34 PM
The textures used fill up the whole memory and the system start using the hard drive so everything get stuck.
So yes, if you can, follow Greg's advice
Posted Feb 11 2017 - 03:58 PM
If an upgrade isn't an option, then the last resort is to unpack the dat and repack it at a much smaller size. I remember Achim did this to get it to run on his old PC.
Yeah, for 60fps with a packed grid on Spa67, I can't run Full objects with 2GB. Just have to remember where the barriers are at
Posted Feb 12 2017 - 09:48 AM
Posted Feb 12 2017 - 09:56 AM
I have to tell you. I have 8GB of ram and my system still slows on the front straight. There's too much going on in that area of the track. I'm not sure how that got through all the beta testing. It isn't necessary to make the track authentic to 67. If I had been one of the testers I would have suggested to cut the graphics back some in that area. It's where we start the race and not having steady fps doesn't make sense.
Edited by Pete Gaimari, Feb 12 2017 - 09:57 AM.
Posted Feb 12 2017 - 05:17 PM
several years ago I was looking for a new computer to play GPL. I normally build my own PC. Even building my own PC would cost over 600 or so US dollars. I started looking around for a factory built PC on a whim. I was looking for a dual core processor somewhere over 3 GHZ. There was much talk about GPL not using multiple cores over that. I came across HP factory refurbished PCs. I bought an HP 500-257c for about 400 US. I thought I would have to add a big graphics card and a power supply. After installing all the various GPL programs I tried it out, box stock. Without doing anything it ran GPL perfectly in OPEN GL V2. It also runs D3D V2 with the just little tiny glitches. Even at Spa 67 with an almost full field on line. Honestly! With no chat interference at all.
Hewlett - Packard 500-267c
intel i3 - 4130 @ 3.4 GHZ times 2
it comes with 8 gig of ram I added another stick to bring it to 16 gig, Really saw no difference.
win 7 64 bit operating sys.
on board graphics card is intel HD 4400
total graphics memory is 1696 MB
The mother board will even take bigger chips with better on board graphics. I'm sure there are other PC manufacturers with the same basic specs.
Posted Feb 13 2017 - 08:46 AM
I am not sure how much VRAM (video) that is dedicated to the graphics chipset can be used by G.P.L. But, in anecdotal evidence by other drivers/users we believe that a maximum of 2GB or 4GB will be used.
Posted Feb 13 2017 - 05:11 PM
GT carset is suitable to perform the tests, with skins of 1024 X 1024 mixed with 2048 X 2048 textures for some cars ( MK IV and P4 I think ?).
With D3 D V2, there is a huge difference, as the track won't load.
When You 'll be successful to get Spa67 working, the bits on your GFX can have an effect . The larger the pipe is for the VRAM, the best it is for SPA 67. My outdated GFX, fortunately,has 512 bits X 1GB.
256 bits X 1GB of graphic memory interface only, and there is a good chance it wld put too much strain at some places for Spa67.
When Roman performed multiple tests with a memory software tool, with complete carsets, Spa67 showed a GFX with 2GB VRAM allowed all the necessary data to be uploaded directly from the VRAM, that is the best and at the same time enough to have a smooth result with alls the Ai's and with the larger skins textures that Roman released for the demanding GT Mod.Steady 60 fps all around the track.
Edited by M Needforspeed, Feb 16 2017 - 04:15 AM.
Posted Feb 13 2017 - 05:53 PM
Posted Feb 13 2017 - 05:55 PM
1GB, only, but as you see, Pete, that 's not perfect, but it can be enough.
Posted Feb 14 2017 - 03:31 AM
I remember Spa67 with all pushed at Max and a complete GT carset use roughly 1.2 GB of VRAM ( Roman tests) . Then, 1GB of VRAM ain't enough . because part of the memory goes to the CPU.That 's when the GFX bandwith ( 512 bits better than 256 bits) can make a difference.
in the posts above, I see Warren has enough GFX VRAM to handle Spa67.
For most of all the others GPL most demanding textured tracks X full carsets, 1 GB of VRAM shld be enough, from what I remember Roman found , with no exchange between GFX and the CPU.
Edited by M Needforspeed, Feb 14 2017 - 04:18 AM.
Posted Feb 14 2017 - 04:16 AM
John, can you check your GFX bus ?
I have quite the same specs than you in 32 bits, and don't have problems at Spa67 and OGL V 2
Edited by M Needforspeed, Feb 16 2017 - 03:41 AM.
Posted Feb 14 2017 - 07:06 AM
John, can you check your GFX bus ?
I have quite the same specs than you in 32 bits, and don't have problems with Spa67 and OGL V 2
Hey M, Howdy Howdy,
Seems I recall your system is quite a bit more powerful than mine.
Think mine is sort of under-powered.
Plus someone will have to tell me how to check the bus.
Past La Rouge I get 35/36 FPS all around except maybe sometimes, hardly notice a quick hit to FPS, even running historical mod carsets, so it is nothing that bothers me too much.
Running no mirrors because they don't work on my rig rather than to reduce load.
(Too lazy to figure out how to build mirrors that would work).
Do use mirrors when running the Can-Ams and GTs).
Thanks for your interest.
Be nice to know if I can get it better.
Edited by John Woods, Feb 14 2017 - 07:08 AM.
Posted Feb 16 2017 - 03:21 AM
What is your GFX ? you can find the bus by searching on the web, or look at the packaging/leaflet
Now I remember, when I bought the Nvidia GTX 285 amp edition in 2010, it was the market since 2009 but a bit outdated, but with this good feature of 512 bits.
In 2010, most of more powerful GFXs on the market ran at 128 bits or 256 bits
.But that 's less of a problem if they embarked 2GB or more VRAM, and with optimized graphic modern games, lowering data exchange between the GFX and the CPU.
Memory type speed up the process. I don 't know if some GFX got DDR5 in 2010 . I think they had DDR 3.
Are you running on Win 7 or Win 10 ? AMD or N Vidia ? OGL V2 or D3D V 2 ?
With hardware available on the market since 7/8 years , Win 7 X N Vidia X OGL V2 seems a more easier proposition to manage GPL...
Edited by M Needforspeed, Feb 16 2017 - 06:56 AM.
Posted Feb 16 2017 - 08:05 AM
Seems I only have 1.5GB of PC RAM.
Tower is from 2005-6 maybe 2004.
Got it second hand in 2007.
Just figured out a few weeks ago it has dual core CPU!
Always thought it had one.
GFX is Nvidia GT 520 w/ 1GB ram on WinXP.
Can you tell I am not so much a hardware guy?
Below specs are pasted from Nvidia site:
GPU Engine Specs
Graphics Clock (MHz)
Processor Clock (MHz)
Texture Fill Rate (billion/sec)
900 MHz (DDR3)
Standard Memory Config
1024 MB (DDR3)
Memory Interface Width
Memory Bandwidth (GB/sec)
PCI-E 2.0 x16
CUDA, PhysX, DirectX 12
Maximum Digital Resolution
Maximum VGA Resolution
Standard Display Connectors
Dual Link DVI-I
Edited by John Woods, Feb 16 2017 - 08:13 AM.
Posted Feb 16 2017 - 11:53 AM
First remark are about XP and your memory interface of 64 bits. For GPL, it can explain some of limitations.
Going out now, but I will send you results of my tests with XP Pro 32 compared with Win 7, as I have a dual boot ... Can you imagine the winner ?
Edited by M Needforspeed, Feb 16 2017 - 11:55 AM.
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