How to make a track?
Posted Oct 14 2018 - 01:39 PM
Posted Oct 14 2018 - 05:11 PM
Posted Oct 15 2018 - 03:24 AM
I have RpyToLp prog and follow the GPLEA Track Creating Guide and the Track.ini files page from the wiki.
Posted Oct 15 2018 - 05:35 AM
I always thought about ask for help to do the AI files. After readding that topic I reaffirm in that .
What I'm looking for is not to drive against the AI, but make simple files to test the track online. I think very accurate files are not needed.
What I'm now involved is in removing all the top polys of narrow walls as armco, wire fences... those that are a few units wide. I didn't be aware to do these despite seen the 131072 unk4 effect in the GPLEA guide time ago. I think the amount of polys that can be removed will be the same as with the walls-traces crossing, but so much work.
Posted Oct 15 2018 - 06:05 AM
use trk23doZ for this Export walls and Import walls
Only con is that you need to zero the gaps again by a few gpl units if you already did it
and check the traces positions, since with the import sometimes they got moved by 1 gpl unit.
Posted Oct 15 2018 - 06:52 AM
Still didn't any units addition to sections, no problem.
Posted Oct 15 2018 - 12:55 PM
Keep up the good work.
Posted Oct 16 2018 - 02:33 PM
I need to put a track side object where it is in the editor, absolute coordinates, and I don't know how to do with the trk23doz. There is still the possiblity?
PD: Done. It's as expected.
Edited by quico, Oct 16 2018 - 03:50 PM.
Posted Oct 29 2018 - 04:55 AM
I see when editing the track 3do with 3DSimED that the objects that are added an "l" (L) in the TSO file, to be drawn last, are repeated between 2 and 4 times. It means objects are drawn several times when playing?
Posted Oct 29 2018 - 07:03 AM
Posted Oct 29 2018 - 08:12 AM
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