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Wigram Airfield 1968 14Th Lady Wigram Trophy


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#1 dangermouse

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Posted May 09 2010 - 02:16 PM

Wigram Airfield  1968   14th Lady Wigram Trophy  
Country:  New Zealand
Circuit Type:  Airfield
Track Type: Real Track
Track Authors:  Robert Hunter, Tasman Team
Released:  March 21, 2006
Turns  9
Meters  3701
Miles  2.300
Track Folder Name:  wigram
Track State  (FINAL)


As the original website (  http://www.tasman-se...c/gpl/gpl.htm  ) is down we are now hosting another cool Tasman track.

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#2 jgf

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Posted May 09 2010 - 02:29 PM

Is this the same as:

Wigram Airfield for Grand Prix Legends

==============================
Standard Version 1.00
By Robert Hunter and the GPL Tasman Mod Project Team

#3 dangermouse

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Posted May 09 2010 - 02:46 PM

Yup. Problem with the original website http://www.tasman-se...isc/gpl/gpl.htm
:(

#4 Border Reiver - guest

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Posted May 11 2010 - 04:43 AM

No there isn't. :(

Rob

#5 Remco Hitman - guest

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Posted May 11 2010 - 08:55 AM

Man, I love Sandown '68   :yeah:

#6 Stefan Roess

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Posted Nov 16 2017 - 04:25 AM

Wigram can cause online problems (CTD).

Here is what Rob (creator of Wigram) suggests:
http://srmz.net/inde...gram#entry33444

View PostBorder Reiver, on Jun 16 2009 - 04:05 PM, said:

I have been meaning to look at Wigram again as it is one of mine. Personally I have never had a problem there, which you will appreciate makes it very hard for me to test if any changes I make to see if they help or not. Again it is in the Montjuic camp that there is nothing materially wrong with the 3do or the trk file that should cause lockups. I have notes from a recent league race showing where people had lockups that I will look into when I have time to see if there is a clear pattern. Something else I wonder about with some of these is if people run with various graphics options turned off. Depending on the object classes chosen certain odd things can happen at some tracks if not all options are enabled. It is a long time since I made it, but I vaguely remember some sort of oddness about Wigram to do with object classes for some of the outfield stuff that was used to mask some clipping. As I recall turning on all objects got rid of this, but as I say it has been a while....





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