Would love to see some more development of track building tools plus game patches to allow new things in the game:
More surface types with appropriate grip levels and sounds: gravel, cobbles, smooth paving, timber bridges etc. Customizable
New section types: T junction, crossroads, lane merges, bridges over, bridges under, and other things that are currently hard to achieve using just straight and corner sections. The underlying physics would still be made of simple corners and straights but graphically would make these types of junctions easier.
Smoother apexes: GPL needs more polys on the inside of corners, it's one of the few things on newer tracks that gives clues that this is a very old game.
More complex barrier types: underlying physics would still be the simple walls we have now, but graphically would allow you to build better detailed armco, wooden fences, walls with 3d coping stones on the top, sloping walls / embankments etc.
Some kind of water texture: although that would probably need reflections and a new rendering engine!
More traces: very difficult to build any track with just 16 elevation traces to define all the levels of the whole track and surroundings. Would maybe allow for cambered road with enough curves without messing up the physics? Probably not
I don't know if any of this is possible, it's amazing that anyone was able to figure out how to make the tools we have
..... but some of them are quite difficult to get to grips with, and they focus on using the features already in the game instead of adding new ones
Edited by Fat Rich, Jan 24 2018 - 10:04 AM.