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Lotus 49 In Assetto Corsa


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#16 prostetnik

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Posted Nov 25 2013 - 12:32 AM

Hi guys (and girls if present),

I bougth, downloaded and installed it. Then I got a call from my girlfriend and got told that she broke her leg. So for now all tests are canceled. As soon as I get to drive I'll tell you how it feels.

HAve a nice day.

#17 Fat Rich

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Posted Dec 07 2013 - 10:56 AM

Bought this a couple of days ago, it looks like it could be a great game assuming the AI is going to be as good as the rest of it.

The website claims it has legendary circuits but apart from the current Spa circuit that's a big exageration. The historic Monza and the modern chicane version, several layouts for Silverstone, Imola, Nurburg GP Circuit are good circuits, Vallelunga and Mugello are nice enough too, but the shorter Silverstone layouts, Vallelunga Club and Magione circuits are far from legendary. Magione is like mucking about in a supermarket car park, it'll need some proper legendary circuits to be released pretty quick to be taken seriously.

There are some good cars (and more coming) but again they'll need some additional iconic cars to keep people interested. The physics are great, lots of grip at low speeds and it's pretty easy to go fairly fast. But actually going proper fast becomes very difficult and very addictive.

It also has some Steam challenges, for example:

Old GPLers know why this is important
Beat 1:30:00 at Monza (historical) with the Lotus 49


Faster than Jim Clark, Chapman would be proud of you
Beat 1:28:50 at Monza (historical) with the Lotus 49



If you've got a fast PC and £30 to spare I'd definitely recommend it, but you may want to wait to see if the AI is any good. But GPL is still putting a bigger smile on my face than anything else I've driven, even if it lacks some realism.

Edited by Fat Rich, Dec 07 2013 - 10:59 AM.


#18 isamu

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Posted Dec 22 2013 - 01:31 PM

How controllable are the slides? Easier or harder than in gpl?

#19 Fat Rich

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Posted Dec 22 2013 - 06:12 PM

They are both harder and easier!

The Lotus 49 in Assetto Corsa feels completely different to GPL, it's much less sideways but prone to understeer if you enter a corner too fast. And much snappier oversteer if you put too much power on. I find it much trickier to drive fast than GPL and requires quicker corrections on the steering and throttle. However the physics are much better than GPL so I feel like I've got more clues what is happening with the car, so in that respect it's easier. The way it regains grip is really good.

Having said that I find GPL's Lotus more fun to drive but it feels very unrealistic compared to modern sims, but the other cars in Assetto Corsa are fabulous. It's shaping up to be a great game in my opinion, we got the Ferrari F40 on Friday and it's a real challenge. I can't wait for Niki's 1975 Ferrari 312T and Ayrton's 1982 Lotus 78T.... 1200 bhp!

And also it feels like they've got the radius of Monza's Lesmo 2 correct, really wide and open for the '66 track and then the tighter 1994/1995 change to 35m radius. The attention to detail is amazing, they're even included the graffiti that's painted under the old banking at the crossover.

Edited by Fat Rich, Dec 22 2013 - 06:13 PM.


#20 Andy Clegg

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Posted Dec 23 2013 - 09:43 AM

I've had this for about a month. I've just a basic computer and have struggled with frame rates. Everything has been turned off, and that has helped. At the moment we are hot lapping. There's a drift course and also a drag strip. I saw that a Ford Mustang, Escort and  an AC Cobra are in the pipeline.

#21 leon_90

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Posted Mar 09 2014 - 09:57 AM

Some months are passed and many updates (and announcements) have come. Also the Lotus 49 has changed a bit since november/december. For many it has become even more accurate. Driving mostly with a joypad I cannot really say. What do you think lads?

#22 Fat Rich

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Posted Mar 10 2014 - 08:00 AM

The tyre model update after Christmas made it a bit easier to find the limit of the Lotus 49 and more enjoyable to drive IMO. But it doesn't feel as different to the other non-aero cars in the game as I'd expect which doesn't seem quite right somehow, personally I'd like a tiny bit more slip angle to the tyres (not as much as GPL!) just to make it a little more fun (like GPL!). Maybe I've just not got it set up right or probably don't have the talent to drive it on the limit!

As for the Assetto Corsa as a whole, everything currently in the game seems to be of a high quality except for the AI which still needs a lot of work. I like that they defend their positions into corners, but they do a nasty last minute lunge deep in the braking zone rather than a calm blocking move. Also if you're in their way and not up to speed they'll just drive you off the road, and they do some strange things when they're in traffic. On the plus side they sometimes race very well indeed, I've had some great side by side battles through long sequences of corners with no contact. There's an aggression and an unpredictability that I've not seen before which makes most other AI seem passive and boring roadblocks. It could develop into something good, they're improving it a little with each fortnightly update, but it's going to take some time and might even delay the launch of the full game.

As for the historic angle it's not looking so good for those that want full immersion in the era. There's not going to be much official historic content from the devs and judging by the support forums there's only a small number of people interested in the old stuff. It's going to be up to modders to get behind the sim and produce some quality tracks and cars, they'll have the same tools as the developers use to do this which is good. Hopefully the developers add features like realistic pitstops, weather, an AI with each driver having a distinct character etc. etc. in the not too distant future but until that happens, it won't be a platform to make an amazing sequel to GPL.

However because the physics are so good Assetto Corsa is great fun to drive with a good selection of modern cars, a reasonable selection of tracks, it's well worth checking out if you don't mind risking 30 Euros and have a reasonably up to date PC. There will a demo at some point, probably when the game is finished and released.

Edited by Fat Rich, Mar 10 2014 - 08:04 AM.


#23 Andy Clegg

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Posted Mar 10 2014 - 11:50 AM

I'm enjoying driving it more now I've got a lot more into hot lapping.

#24 leon_90

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Posted Mar 10 2014 - 04:30 PM

View PostFat Rich, on Mar 10 2014 - 08:00 AM, said:


As for the historic angle it's not looking so good for those that want full immersion in the era. There's not going to be much official historic content from the devs and judging by the support forums there's only a small number of people interested in the old stuff. It's going to be up to modders to get behind the sim and produce some quality tracks and cars, they'll have the same tools as the developers use to do this which is good. Hopefully the developers add features like realistic pitstops, weather, an AI with each driver having a distinct character etc. etc. in the not too distant future but until that happens, it won't be a platform to make an amazing sequel to GPL.


Yeah I think the same. Developers won't be doing a lot of historical content. Maybe a DLC but it will probably contain a variety of cars and tracks more than a specific season.
It is up to modders to give this sim wings. RFactor got a lot of "historical attention" from modders and GTR2 also. I quote those games because they were more "modern cars oriented" and still they are capable platforms for vintage cars. Assetto Corsa is being developed to be a really good platform for vintage cars so if modders work equally good we should get something interesting. I have already seen some interesting models, including a Ferrari 125 from 1953 (in which I gave modders some help collecting info about the engine, the chassis, brakes and tyres) and a Ferrari 312 PB which look very promising.

#25 sky

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Posted Mar 13 2014 - 11:15 AM

Leon, linkage to the 312PB / 125 please :). I'd like to have a look at it.

#26 Stefan Roess

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Posted Mar 14 2014 - 04:02 AM

View Postsky, on Mar 13 2014 - 11:15 AM, said:

Leon, linkage to the 312PB / 125 please :). I'd like to have a look at it.

http://www.virtualr....rsa-new-preview

#27 sky

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Posted Mar 14 2014 - 04:54 AM

Thank you Stefan, and already someone in the comments being a d..k. The kid just wants to show what he is doing and the guy goes like "wat u spam us with your progress reports".. seriously? The internet today is full of jerks vying for attention. Anyway, the car looks good. Now if he puts some work into the shaders and materials, that thing could be awesome. Sadly, we don't have shaders, or materials for that matter, but we have the 312PB in game :)

#28 leon_90

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Posted Mar 16 2014 - 05:19 PM

View Postsky, on Mar 13 2014 - 11:15 AM, said:

Leon, linkage to the 312PB / 125 please :). I'd like to have a look at it.

I'm sorry Sky, I didn't read your comment until now :( anyway I have links from Assetto Corsa's forum (notice that you cannot see them unless you are registered, in case you aren't)
Here they are:

Ferrari 500 F2 (not 125, sorry my bad :P )  http://www.assettoco...toric-car.1159/
Ferrari 312 PB  http://www.assettoco...301/

Edited by leon_90, Mar 16 2014 - 05:20 PM.


#29 one2fwee

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Posted Mar 19 2014 - 10:06 AM

Leon, do you have the data for 1951 and 53 500 F2s that you said were different?

It would kind of be interesting to compare! :D

#30 leon_90

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Posted Mar 19 2014 - 02:31 PM

View Postone2fwee, on Mar 19 2014 - 10:06 AM, said:

Leon, do you have the data for 1951 and 53 500 F2s that you said were different?

It would kind of be interesting to compare! :D

It is nothing exceptional :D just a little difference in horsepower (+5 for 1953's 500 F2, for a total of 185 hp) which resulted in more total engine power (from 1984,8 cc to 1994,8 cc). For tyres I do not have precise data, I have a lot of things about engines instead. I think that for tyres there was a little difference in dimensions but, again, nothing great :)




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