

Lotus 49 In Assetto Corsa
#21
Posted Mar 09 2014 - 09:57 AM
#22
Posted Mar 10 2014 - 08:00 AM
As for the Assetto Corsa as a whole, everything currently in the game seems to be of a high quality except for the AI which still needs a lot of work. I like that they defend their positions into corners, but they do a nasty last minute lunge deep in the braking zone rather than a calm blocking move. Also if you're in their way and not up to speed they'll just drive you off the road, and they do some strange things when they're in traffic. On the plus side they sometimes race very well indeed, I've had some great side by side battles through long sequences of corners with no contact. There's an aggression and an unpredictability that I've not seen before which makes most other AI seem passive and boring roadblocks. It could develop into something good, they're improving it a little with each fortnightly update, but it's going to take some time and might even delay the launch of the full game.
As for the historic angle it's not looking so good for those that want full immersion in the era. There's not going to be much official historic content from the devs and judging by the support forums there's only a small number of people interested in the old stuff. It's going to be up to modders to get behind the sim and produce some quality tracks and cars, they'll have the same tools as the developers use to do this which is good. Hopefully the developers add features like realistic pitstops, weather, an AI with each driver having a distinct character etc. etc. in the not too distant future but until that happens, it won't be a platform to make an amazing sequel to GPL.
However because the physics are so good Assetto Corsa is great fun to drive with a good selection of modern cars, a reasonable selection of tracks, it's well worth checking out if you don't mind risking 30 Euros and have a reasonably up to date PC. There will a demo at some point, probably when the game is finished and released.
Edited by Fat Rich, Mar 10 2014 - 08:04 AM.
#23
Posted Mar 10 2014 - 11:50 AM
#24
Posted Mar 10 2014 - 04:30 PM
Fat Rich, on Mar 10 2014 - 08:00 AM, said:
As for the historic angle it's not looking so good for those that want full immersion in the era. There's not going to be much official historic content from the devs and judging by the support forums there's only a small number of people interested in the old stuff. It's going to be up to modders to get behind the sim and produce some quality tracks and cars, they'll have the same tools as the developers use to do this which is good. Hopefully the developers add features like realistic pitstops, weather, an AI with each driver having a distinct character etc. etc. in the not too distant future but until that happens, it won't be a platform to make an amazing sequel to GPL.
Yeah I think the same. Developers won't be doing a lot of historical content. Maybe a DLC but it will probably contain a variety of cars and tracks more than a specific season.
It is up to modders to give this sim wings. RFactor got a lot of "historical attention" from modders and GTR2 also. I quote those games because they were more "modern cars oriented" and still they are capable platforms for vintage cars. Assetto Corsa is being developed to be a really good platform for vintage cars so if modders work equally good we should get something interesting. I have already seen some interesting models, including a Ferrari 125 from 1953 (in which I gave modders some help collecting info about the engine, the chassis, brakes and tyres) and a Ferrari 312 PB which look very promising.
#25
Posted Mar 13 2014 - 11:15 AM

#26
Posted Mar 14 2014 - 04:02 AM
sky, on Mar 13 2014 - 11:15 AM, said:

http://www.virtualr....rsa-new-preview
#27
Posted Mar 14 2014 - 04:54 AM

#28
Posted Mar 16 2014 - 05:19 PM
sky, on Mar 13 2014 - 11:15 AM, said:

I'm sorry Sky, I didn't read your comment until now

Here they are:
Ferrari 500 F2 (not 125, sorry my bad

Ferrari 312 PB http://www.assettoco...301/
Edited by leon_90, Mar 16 2014 - 05:20 PM.
#29
Posted Mar 19 2014 - 10:06 AM
It would kind of be interesting to compare!

#30
Posted Mar 19 2014 - 02:31 PM
one2fwee, on Mar 19 2014 - 10:06 AM, said:
It would kind of be interesting to compare!

It is nothing exceptional


#31
Posted Mar 20 2014 - 09:05 AM

I wonder how accurate all information is on such cars anyway - I remember hearing that when simulation companies actually test tyres and vehicles themselves they come up with vastly different data than those given to them by manufacturers.
Still, with old cars, it's not like you can test out the original rubber to get data! Well you can... but i imagine the results won't be representative because the rubber will have degraded?

Hmm i wonder, is it still possible to get companies to manufacture "authentic" tyres to the same specs and compounds / methods used back in those times? Then those could be tested.
#32
Posted Mar 20 2014 - 09:52 AM
#33
Posted Mar 20 2014 - 10:33 AM
one2fwee, on Mar 20 2014 - 09:05 AM, said:

I wonder how accurate all information is on such cars anyway - I remember hearing that when simulation companies actually test tyres and vehicles themselves they come up with vastly different data than those given to them by manufacturers.
Still, with old cars, it's not like you can test out the original rubber to get data! Well you can... but i imagine the results won't be representative because the rubber will have degraded?

Hmm i wonder, is it still possible to get companies to manufacture "authentic" tyres to the same specs and compounds / methods used back in those times? Then those could be tested.
I can say that for engines I mostly rely on a book written in 1968 (it's a rare copy) that used authenthic data taken directly from manufacturers.
For tyres, as I said in Assetto Corsa's forum, I could only give them some data I have but it's nothing solid like the info I had for the engine. I suggested to them that best thing to do was contact directly Pirelli (or Englebert if there is a way to talk to them or retrieve their catalogues) and ask them the coefficient of friction to have the most important (and only I may say) value to realistically simulate the original behaviour of the tyres. For what it concerns degrade, that should be simulated by the game itself basically in base on the coefficient value (and also other values like the nature of the asphalt, temperature, humidity, weight, driving style, all things which should be calculated, again, by the game from a given starting value). All this if the sim engine is valid, otherwise results won't be realistic (as much as possible they could be with modern technology, which still has it's limits).
Edited by leon_90, Mar 20 2014 - 10:41 AM.
#34
Posted Mar 20 2014 - 11:29 AM
Leon, what i meant by degrade was not degradation over a race but degradation of "period" tyres that are still fitted to old historical vehicles - a car with unused tyres made 60 years ago will feel very different from the same car, 60 years ago with the same brand of unused tyres.
Rubber goes bad over time, or so i hear :$
So what i meant is that although you can test historical vehicles "now" for performance, such testing may still not give you accurate results. I guess engines can lose power too, but probably less so than the degradation of the tyre rubber?
#35
Posted Mar 20 2014 - 12:37 PM

well, for tyres, of course! It would be insane to drive even at low speed with 60 years old tyres, even if never used. You'll most probably kill or injure yourself. You would need new "old" tyres, so tyres made now based on old projects and blueprints. For engine it would not even start if it stay shut for long time. Pistons get soldered to cylinder and you'll need caustic soda at really high temperatures to free them


#36
Posted Aug 22 2014 - 02:33 PM

Edited by leon_90, Aug 22 2014 - 02:34 PM.
#38
Posted Aug 22 2014 - 06:24 PM

My notice was for people actually interested in this sim (or maybe on the fence if try it or not). Given your (I guess) sarcastic answer, you are not interested in it so why even bother to reply?
#39
Posted Aug 23 2014 - 02:14 AM
Blasting round Longford in a Lotus 49 or round pretty much anywhere in the Lotus 78T or Ferrari F40 is probably worth the 17.49 Euros.

Edited by Fat Rich, Aug 23 2014 - 02:15 AM.
#40
Posted Aug 23 2014 - 03:10 AM


For anyone interessted, I would recommend getting a few add-on mod tracks:
The aforementioned Longford is nice enough (is there even a GPL version? I don't think so), Fuji Speedway (a blast from the past, can't remember which introduced me to this one), Road America, Mid Ohio (for those who fancy some CanAm trackage), Le Mans (for obvious reasons, not the 1971 version though), Brands Hatch and of course... the Nurburgring (Snoopy v1.1, must have really).
As for cars... there are not that many add-ons yet, but if you want to make the ground shake, get the Corvette C6R (I had someone come by asking where the big truck was - it was just the Vette idling in the pits, phsysics need a touch up though). The Cobra is fun and looks great, but slowish and I haven't tried the Civic yet, so can't comment.
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