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1967 Sports Car Extra Mod Brake Lights


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#1 Lee200

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Posted Feb 19 2020 - 09:52 AM

This is a new patch that adds operating brake lights to all 1967 Sports Car Extra mod cars.  AFAIK, this is the first ever patch that provides extra animation to the cars while GPL is running.

The brake lights are activated by the brake button/pedal for the player in the F10 view during training and race; on and offline.

The brake lights are also activated when the car exceeds a specified deceleration rate for the AI during qualification or race and for the player in the replay mode.

You have a choice of how to install the Brake Lights patch.  If you do a manual installation, you must copy each file from the source directory to its respective directory in your SCX installation directory.  Or if you use the installer program, just double click on it and let it do the magic for you.

Read the included notes on how to do a manual or automatic installation.

Thanks to Ginetto and Greg for making the unique brake light textures for each car.  Also, thanks to Axel, Remy, and Stefan who helped with testing the patch.

Enjoy!

Attached Files



#2 Roo

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Posted Feb 19 2020 - 10:54 AM

Wow, awesome Lee :bowdown2:

#3 Cookie

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Posted Feb 19 2020 - 12:15 PM

Magic Lee :wizard:

This patch is a must in SCX online racing :drive1:

#4 Bo Bruce

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Posted Feb 19 2020 - 12:26 PM

this guy "Lee" is a wizard!  amazing~!

#5 tjc

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Posted Feb 19 2020 - 12:40 PM

That`s fantastic Lee. Many thanks.

:thumbup:

#6 marco lenarduzzi

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Posted Feb 19 2020 - 12:48 PM

Lee you are more than a wizard,you are a genius ! :einstein:       Thank you and the the gang for another great addition to GPL .

#7 ROOKIE4EVER

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Posted Feb 19 2020 - 12:56 PM

:straight-jacket:  Crazy. How far will you push the improvements, Lee ?

:hat-tip:

#8 quico

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Posted Feb 19 2020 - 01:14 PM

Great!!!

#9 JonnyA

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Posted Feb 19 2020 - 01:46 PM

Fantastic!

#10 M Needforspeed

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Posted Feb 19 2020 - 02:12 PM

Lee you are a magician. :yikesss:  Thank you so much for always giving us a more lively Great Game

Edited by M Needforspeed, Feb 19 2020 - 02:21 PM.


#11 Royale

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Posted Feb 19 2020 - 02:31 PM

Wow :fireworks1: :fireworks2: Go Lee & Go GPL . Many thanks

#12 Claudio Pablo Navonne

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Posted Feb 19 2020 - 03:05 PM

Wow!!!
Thanks

#13 wcci

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Posted Feb 19 2020 - 03:39 PM

FANTASTIC         maybe fire out the pipes under deceleration next ??

#14 leon_90

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Posted Feb 19 2020 - 03:50 PM

Thank you!!

#15 Stefan Roess

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Posted Feb 19 2020 - 04:21 PM

Thanks a lot, Lee!
An absolutely brilliant patch.

:bowdown2: :wizard: :thumbup:

Edit: Thx for the updated Installer Notes on where to put the installer directory and screenshots.
Now it is foolproof to use the installer. :D ;)

Edited by Stefan Roess, Feb 19 2020 - 06:01 PM.


#16 GPLaps

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Posted Feb 19 2020 - 04:23 PM

Very Very nice my friend! Thank you

#17 ginetto

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Posted Feb 19 2020 - 05:21 PM

:applause: A BIG Thank You Lee. This is AMAZING! :applause:

#18 Michkov

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Posted Feb 19 2020 - 08:36 PM

Wouldn't the bobblehead patch be the first animation patch, or does that only work in replays?

Can this be applied to other mods easily too? CanAms have brake lights too ;)

#19 Saiph

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Posted Feb 19 2020 - 08:38 PM

Ingenious! :thumbup: :clap2:

#20 Lee200

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Posted Feb 19 2020 - 10:39 PM

View PostMichkov, on Feb 19 2020 - 08:36 PM, said:

Wouldn't the bobblehead patch be the first animation patch, or does that only work in replays?

Can this be applied to other mods easily too? CanAms have brake lights too ;)

You're right.  The Bobblehead patch was really the first to animate a car object.  The brake lights patch is the first to add a new object and animate it.  :)

Yes, the CanAms have brake lights too and they are on the To Do list.  However, it's takes a lot of time to edit each car so don't expect it soon as I've got some other projects in front.




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