Enter the time machine and its now summer of 2017! I have just returned to online sim racing thanks to Lou Magyar and the LoPeN league.
When I left sim racing in 2010 a patch for rFactor called 'Real Feel' was still being integrated into various rF mods. I liked it and preferred it to what were called 'canned' FF effects.
This GPL ff2 patch seems very similar. Am I right?
I have installed the patch and set my core.ini values to zero latency and damping and 300 torque.
I have a few questions concerning some settings options.
1- You mention wheel software. Are you referring to Windows device properties, or in my case, Logitech's Wingman app., which is seldom used? Is the Wingman app supposed to be running?
2- in the Windows Device properties there are a few options not discussed here yet: The checkboxes!
enable force feedback checkbox = checked (?)
overall effects strength 100%
spring effect strength 0
damper effect strength 0
enable centering spring in FF Games checkbox = checked (?)
centering spring strength 0
Allow game to adjust settings checkbox = checked (?)
3- For online racing: The IGOR checkboxes and settings!
In IGOR/ 'join race' tab ...
Override Force feedback checkbox = unchecked (?)
FF settings... / ForceForm tab
Enable Force Feedback checkbox = unchecked (?)
Default values entered: (I tried to change these but the changes revert back to these values.)
I like the concept but as with rF 'Real Feel' this ff2 patch seems that it will require a fair amount of tweaking to get right.
I note that using centering spring was still a question mark back in 2007-2010 as in-game physics were still not handling this right.
Also, the biggest obvious difference between sim and real world was the feel of the steering when the car is fully stopped. The front wheels should be REALLY hard to move, almost impossible to move the steering wheel until some forward motion is initiated.
Thoughts on these concepts in this ff2 path?
I am personally looking for immediate sensation from my wheel when I initiate a turn. I would like to feel the grit of the track as I turn. I am not getting that atm but I am still trying to tweek the settings
In rFactor. "Real Feel' was only supported by a few mods at first. By 2010, there was talk of rF having Real Feel fully integrated in rF2. Are all GPL mods (2017) compatible with ff2?
Many thanks for your help.
Edited by Paul Harwood, Aug 01 2017 - 10:37 PM.