Thomas is credited with the horizon textures in the the Spa '67 track, but the skies in that track are fine. In fact, I see this in no other tracks or track updates other than those from Thomas.
I recall having a similar problem with an NVidia graphics card years ago, but the banding was on everything. I just purchased an ATI card and went on my merry way. My next computer had an NVidia card, but the problem didn't surface again, perhaps due to the new rasterizers or updated video-card drivers.
The FAQ mentions "lines in the sky" when using OpenGL with the solution being to "Disable conformant texture clamp" in the graphics card settings. This is followed later by Cylex providing the following statement "Unfortunately in latest versions of ForceWare there is not an option Disable conformant texture clamp". And I can attest that the option doesn't exist for me either.
I extracted the .mip files from both silverstone and spa67, and they have identical properties (1024 x 1024, 16 bit, SubType 3). Incidently, the banding is visible when viewing the mip (and mip converted to .bmp) in other programs (mip explorer, ms paint).
Also, the bands are visible both in Open GL V2 and Direct 3D V2 (I prefer Open GL).
I've not seen anyone else comment with this issue and Laechele's updates. Is it just me? Is there a way to correct it?
Thanks
Windows XP
NVidia GeForce GTX470
Monitor 1920 x 1080 32 bit color
GPL Detail Setting at 99%
GPL runs great exept for this one issue
Edited by kunc, Dec 19 2015 - 01:42 PM.