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Isle Of Man Mountain Course - Two New Video Updates


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#1 Jim Pearson

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Posted Mar 03 2018 - 07:27 AM

Work in Progress as at 3/3 2018

Two new current “state of build” videos of my Isle of Man Mountain Course for  GPL.  
A.I. running in 36 fps mode captured at 60 fps. Single player runs  better using the 60 fps patch.

One video shows the in car cockpit view and the other TV1 views. They are of  the same replay
following three Shaky Islanders and a sculler; Gentlemen  drivers from 1967; Denny, Chris, Bruce and Graham.
The build is about 95% complete out to Sulby. After that there are mostly  temporary “placeholder” foliage
and track side objects. The buildings have not  been placed properly nor their textures hue / contrast
etc. balanced. Asphalt textures will be placed properly at the end. Still lots of clipping to fix.

Of late I have been working on the Mountain sections, fine tuning the AI and  doing a functional set
of camera files. [ Please see the note below for more  information on the Cams ].

I have always been reluctant to show unfinished work, because its hard for  viewers to envision the
final outcome, however on this occasion, with a  commercial bike sim of the IOM MC about due, I thought
there may be some  renewed interest in my progress to date, warts and all!

BTW; I have seen some images and footage of that commercial sim and I am  impressed with the graphic
detail and the apparent accuracy of that work.  Lighting a little too contrasty in places, but that's a matter of taste
and perhaps the reviewer's capture/ monitor settings.

Clearly as a sole builder in a 20 year old sim, I
can't compete with DX11  Graphics, a team of professional builders and their sophisticated construction  
tools, but I don’t mind at all.

The more versions of this Course; using original work; the better in my view.

Here is a link. Worth a look in my view. https://www.youtube....3&v=lx7208Xpeqg

I am content with the level of graphic harmony I have been able to achieve in my own DX7 build of the
Mountain Course; certainly its necessarily a very  different look to the modern DX11 stuff.

Also entirely comfortable with the realism of my track surface and routing. The low camera views in my
TV Cam video show the detail of track  undulations quite well.

That’s all from me for a while.

Enjoy a virtual drive with Denny and friends, if you wish.

All the best

Jim




Note on Cameras TV1 / TV2
I found after weeks of trial and error that “panning / zooming” cameras dont  work well on much of this Course,
because of all the close to track objects  and track complexity. Using those type of cameras close to the track
edges was  very tiring to watch for a full lap.

I have used them on the Mountain section, but mostly stuck with fixed cams elsewhere as these give a very good
[ and realistic ] sense of speed; of the type you get actually spectating at the IOM in real life.
Panning cameras also tended to cause screen freezes due to the very complex underlying track structure.

I could eliminate these on my system but couldn't guarantee this wouldn't be an issue on slower systems.
One set of cameras should be enough, so TV2 cams will probably not be made functional.

My Videos here soon:

TV1 Video      https://youtu.be/M6K3tL-xyhI

In Car Video   https://youtu.be/w8R5nLbYkTY

Edited by Jim Pearson, Mar 03 2018 - 08:44 AM.


#2 Millennium

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Posted Mar 03 2018 - 09:44 AM

Very nice update, I look forward to seeing the progress in your new videos (as by writing this comment they aren't available yet)

I've seen gameplay of that new game too, but I don't have high hopes for it. The graphics look great but the physics do not in my opinion. It's from a mediocre developer and their previous bike games weren't that good either. The MXGP games were fun, for a while though.  

But, seeing more of your version of the track for GPL is defenitely exciting!

Edited by Millennium, Mar 03 2018 - 09:46 AM.


#3 John Woods

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Posted Mar 03 2018 - 10:44 AM

There is a character of art done very well that transcends reality and strikes a chord that brings fantasy to life.
It makes no difference what media or whether its DX7/9 or 11.

If it brings you in and lets you believe in it then your brain thinks its just as real as anything else.

If Jim were not so good at this his tracks wouldn't be so great and we wouldn't be wishing he would just release this mega-monster and let us have some fun.

With these other DX11 versions coming around its not as likely anyone will struggle converting a DX7 version?

Glad to know its still a work-in-progress and still just as amazing.



:D

Edited by John Woods, Mar 03 2018 - 01:01 PM.


#4 Lee200

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Posted Mar 03 2018 - 12:58 PM

Thanks Jim for the sneak preview...your IoM is looking great.  :)

#5 JonnyA

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Posted Mar 03 2018 - 01:45 PM

That looks astonishing, Jim. Thanks so much for the preview.

(But please reassure us you keep secure backups as you go along!)

#6 db312

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Posted Mar 03 2018 - 08:10 PM

Dear Mr.Pearson,

You're doing a fabulous realization ! You're not only a great track creator, but also a true artist, with an exceptional patience and perseverance...
It's a privilege to have someone like you who's still creating with that old sim... Thanks a lot for ALL !!!

I'm delighted to see the final result, even if it is again necessary to wait ten years !!! :P...

:bravo: :bravo: :bravo: :bravo: :bravo: :bravo:

#7 webfoot

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Posted Mar 04 2018 - 06:18 AM

Wow Jim, that is looking so good.  Waiting patiently.

“The idea of waiting for something makes it more exciting”   - Andy Warhol

Edited by webfoot, Mar 04 2018 - 06:18 AM.


#8 TomJ

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Posted Mar 04 2018 - 08:18 AM

Fantastic!

#9 Border Reiver

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Posted Mar 04 2018 - 11:53 AM

Looking great Jim!

Rob

#10 Claudio Pablo Navonne

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Posted Mar 04 2018 - 12:57 PM

Wow!!!!Thanks for sharing your work.

#11 leon_90

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Posted Mar 04 2018 - 03:47 PM

You have been featured on RaceDepartment ;)

http://www.racedepar...reviews.148059/

#12 sergioloro

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Posted Mar 04 2018 - 06:43 PM

View Postleon_90, on Mar 04 2018 - 03:47 PM, said:

You have been featured on RaceDepartment ;)

http://www.racedepar...reviews.148059/

you beat me :)

#13 delgs

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Posted Mar 05 2018 - 08:11 AM

I've just watched both the videos, and what a spectacularly beautiful track!
Fantastic work, Mr Pearson.

#14 Stefan Roess

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Posted Mar 05 2018 - 08:36 AM

:thankyou: :bravo: :bowdown2: :up: :wow:

#15 Fat Rich

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Posted Mar 05 2018 - 09:39 AM

Bloody hell Jim! :bravo:

#16 Saiph

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Posted Mar 05 2018 - 06:07 PM

I'm really looking forward to driving my 3.0L V8 Zimmer frame around there in 2030! ;) :D

#17 MLGathome

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Posted Mar 06 2018 - 12:54 AM

Amazing mr. Jim Pearson.
Who needs a modern sim after seeing this?

Greetings, Marcel

#18 Jim Pearson

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Posted Mar 06 2018 - 02:17 AM

Thanks fellas. Very humbling comments.

No promises mind, but I would like to finish this in GPL's 20th anniversary year.

There are many pitfalls in making a track like this, just ask Ginetto or Sergio.

Just when you think you are making headway you find you are up
S....ers ditch and have to back track and start over.

But there is light at tunnel's end.

All I can do is try my best; but having come so far trying to achieve a certain standard, I wont compromise that front.

Cheerio  

Jim

#19 gliebzeit

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Posted Mar 06 2018 - 06:36 AM

Beautiful work, Jim.  I concur with another's comment that not only is the realism there, but it done in an extremely artistic fashion.  Everything you've done fits and also makes you immerse yourself in the ride.

Many thanks for your dedication to this work and hope all is well with you and family.  :)

#20 Robert Fleurke

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Posted Mar 06 2018 - 06:44 AM

Stunning work! Much respect! :)




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