It is over a year since v3.1 came out. Although we have made comments in various threads, with the release of baronesbc video it is perhaps appropriate to summarise the current position.
The team is still very small with some members busy on commercial work though Unseen's return has been a nice boost. We are working on bug fixes, detail improvements to the modelling of some cars, and new physics and some modelling changes to the GT40s including the GT MkII. I'm afraid progress is slow and we are not in a position to give an anticipated release date.
With Aris leaving the team some time ago for Assetto Corsa, I have taken over the role of physics. As the main historical researcher I was already responsible for finding much of the data to use in the physics and with a degree in Mechanical engineering I do have the right background for the work. Nevertheless I have some big shoes to fill and a steep learning curve to climb.
The team felt one car that could use improvement was the GT40 and in particular the MkII. A lot of new information has come to light since the physics were originally done so it did seem like a good choice to cut my teeth on. Rather than "massage" the existing physics I decided to remake the physics from scratch including the suspension which was previously largely a GTL carry over. However, to keep the "P&G feel" I have re-used some of the key elements of the old tyre physics.
baronesbc has been involved in beta testing and has kindly produced a video showing the MkII
The VLM Le Mans is a work of art but for high-speed no-downforce cars the rise at the end of the Mulsanne straight is a real issue. At Philrob's 60s Le Mans the MkII just goes light if you take it at full speed and you can also take the kink at 210 mph (though the AI is currently struggling).
There are a few subtle external modelling changes to the MkII (larger diameter tyres and a slightly reshaped lower nose). Not yet finished are some detail changes to the MkII cockpit.
Edited by David Wright Lo67, Aug 17 2015 - 03:03 PM.