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Spa Texture Collection


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#21 Remco Hitman - guest

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Posted May 04 2010 - 07:23 AM

Well there's good news and bad news on the vegetation front.
First of all it's rather unsatisfying to work with as GPL never displays a 1:1 copy in game.
Also, I've never gotten srb's to work and most of the trees nearest to the track are in fact srb's.

The good news is that with CS5 it's now easier than ever to refine selections which means we can really get in between the leaves and braches for a well-defined transparancy map.

Edited by Remco Hitman, May 04 2010 - 07:23 AM.


#22 G.Spinning

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Posted May 04 2010 - 08:03 AM

Thanks Remco.

Looking forward for few laps at Spa this evening. :thumbup:

#23 sky

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Posted May 04 2010 - 09:24 AM

View PostRemco Hitman, on May 04 2010 - 07:23 AM, said:

Well there's good news and bad news on the vegetation front.
First of all it's rather unsatisfying to work with as GPL never displays a 1:1 copy in game.
Also, I've never gotten srb's to work and most of the trees nearest to the track are in fact srb's.

The good news is that with CS5 it's now easier than ever to refine selections which means we can really get in between the leaves and braches for a well-defined transparancy map.

oh you can get stuff 1:1 into gpl nowadays. but that is limiting the stuff you do to the v2 rasterizers - which is a problem, it will ctd using v1 rasterizers. so you may need to do 2 versions, the 1st one being full 32bit and the second one being a 16bit one with either a 0/1 mask or with a 16 colour mask that can be made of the original 32bit using photoshop. so textures like vlm's le mans are possible! they are just really really big. a 2048x2048 texture will eat 21megs diskspace - but they compress real good to 1.3megs or so..

anyway for 32bit textures you'll need the papybmp version ginetto posted a few days ago

#24 GORDON_S

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Posted May 04 2010 - 09:38 AM

Thank you Remco....

...for the mips and for your attention to detail.:thumbup:

Please keep on playing with your new tool.

Gordon

#25 miklkit

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Posted May 04 2010 - 12:32 PM

More?  This is too much like fun.   :thumbup:

#26 mouse

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Posted May 04 2010 - 12:47 PM

Another great little add on.

Thanks Remco.

Attached Files


Edited by mouse, May 04 2010 - 12:58 PM.


#27 Michkov

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Posted May 04 2010 - 01:40 PM

Yeah new walls and shiny armco to crash into. Thanks Remco

#28 Bernd Nowak

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Posted Sep 19 2010 - 02:46 AM

I love this collection as well as the updates from Remco  :thumbup:

Would it be fine to include this in the next GPLPS installer?

4ph3x, do you want to write a little readme or should I use the text of the OT?
Remco, I like your little updates. Fine with including them?

#29 Remco Hitman - guest

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Posted Sep 19 2010 - 05:10 AM

View PostBernd Nowak, on Sep 19 2010 - 02:46 AM, said:


Remco, I like your little updates. Fine with including them?


Of course! It would be my honour, Sir.  :hat-tip:

Hint; http://srmz.net/inde...howtopic=5674  :P

Edited by Remco Hitman, Sep 19 2010 - 08:53 AM.


#30 4ph3x - guest

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Posted Sep 19 2010 - 09:15 AM

View PostBernd Nowak, on Sep 19 2010 - 02:46 AM, said:

I love this collection as well as the updates from Remco  :thumbup:

Would it be fine to include this in the next GPLPS installer?

4ph3x, do you want to write a little readme or should I use the text of the OT?
Remco, I like your little updates. Fine with including them?

Would be honoured if you include the updates in the GPLPS installer Bernd  :thumbup:
Rudy Dingemans also did a reworked la Source, La Source with Trees maybe an idea to include that one as well together with Remco's?

Suggestion for readme:

Spa high res texture Collection
There are many texture add ons for Spa, each with it's own advantage. This collection combines the finest community textures.

Included is work of:

Scotty: vegetation
Sebastien Riou: accurate houses
GTV: Barbwire
Seegert: stunning realistic sky
Andre Streu & Seegert: la Source
Rudy Dingemans: la Source
Remco Hitman: real wall textures, real pitwall textures, real armco textures
Author unknown real mudbanks, lighter asphalt added

Enjoy and may the downforce be with you,

4ph3x

Edited by 4ph3x, Sep 19 2010 - 09:16 AM.


#31 manu

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Posted Oct 09 2010 - 12:26 PM

Considering the history of SPA track and its importance in the 60's F1 seasons, I'm very surprised by the lack of updates realized by the GPL community. Compared to the others tracks (Monaco, Monza, etc.), SPA seems to be forgotten... :(

#32 sky

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Posted Oct 09 2010 - 01:55 PM

View Postmanu, on Oct 09 2010 - 12:26 PM, said:

Considering the history of SPA track and its importance in the 60's F1 seasons, I'm very surprised by the lack of updates realized by the GPL community. Compared to the others tracks (Monaco, Monza, etc.), SPA seems to be forgotten... :(

spa is not forgotten. far from it. there is a historically correct version being built as we speak. it may still be a few months away, but i would say from what i've seen and tested it will be well worth the wait until then. so just a little patience :)

#33 manu

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Posted Oct 10 2010 - 04:31 AM

Good news, sky ! So patience ....... :hmm:

#34 jxeboy

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Posted Oct 19 2010 - 06:58 AM

View Postsky, on Oct 09 2010 - 01:55 PM, said:

View Postmanu, on Oct 09 2010 - 12:26 PM, said:

Considering the history of SPA track and its importance in the 60's F1 seasons, I'm very surprised by the lack of updates realized by the GPL community. Compared to the others tracks (Monaco, Monza, etc.), SPA seems to be forgotten... :(

spa is not forgotten. far from it. there is a historically correct version being built as we speak. it may still be a few months away, but i would say from what i've seen and tested it will be well worth the wait until then. so just a little patience :)

Any news on this updated version?

I was reading a thread about making the track more narrow and such, is this the one?

~Jake

#35 sky

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Posted Oct 19 2010 - 07:14 AM

have a look around here. there's a thread with screenshots of a more recent version of the "new" spa67. other than that, i think, there have not been any posts about the updated version. it's being worked on in the background with the final layout needing some tweaking and the textures being mostly just fillers, not the final ones. it's a fast track, in my book a whole load faster than the current spa, not in overall time but in percentage of full throttle - and thus more exciting. it will also be considerably better from a graphics point of view than the spa we currently have. but as i said, it is a while away, as the prime focus of the mod team was getting the sports cars and the rebuilt tracks for that done (daytona, sebring, monza1000k)...

patience. maybe hatzi can jump in here and most some current screenshots, otherwise i'll drop in later with a few. but as it is mostly his and ginetto's work so far, i'd rather one of them posts the pics :)

#36 eidacam

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Posted Jun 05 2011 - 03:12 AM

Thanks,
This is brilliant,you are a clever man!
Cheers

#37 tjc

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Posted Sep 01 2011 - 07:39 AM

Many thanks to you both 4ph3x and Remco.

:thumbup:

#38 Aysedasi

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Posted Aug 27 2013 - 12:22 PM

Did anything more come of this?

#39 GPLKings

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Posted Oct 29 2013 - 05:26 PM

The Link is not working have anybody an another link for me please ??? :(

#40 ginetto

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Posted Oct 30 2013 - 07:20 AM

First post link fixed :rolleyes:




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