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Ferrari 312 48V Cockpit


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#1 leon_90

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Posted Dec 04 2013 - 06:37 AM

GO TO THE LINK BELOW:
http://srmz.net/inde...=30#entry109235

Edited by ginetto, Mar 04 2015 - 05:48 PM.
as requested by leon_90


#2 leon_90

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Posted Dec 04 2013 - 06:40 AM

sorry for bad pictures' quality :( I have some problems with the Alt-Stamp tool so I've used my smartphone cam

#3 tikfas

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Posted Dec 04 2013 - 07:22 AM

Thank you very much DH!!We are hungry for new stuff for our SIM!!!!!
Keep them coming!!!

#4 Pete Gaimari

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Posted Dec 04 2013 - 12:01 PM

You have permission to use my driving suit. Even though it was made for the Lotus. :)

#5 leon_90

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Posted Dec 04 2013 - 04:37 PM

View PostPete Gaimari, on Dec 04 2013 - 12:01 PM, said:

You have permission to use my driving suit. Even though it was made for the Lotus. :)

Thank you Pete :D but as you have noticed, my cockpit is not getting much attention from the community. I don't know if it will be published.
But, if it will be, it'll be also thanks to your permission and your suit! Thank you :) :)

Edited by leon_90, Dec 04 2013 - 04:37 PM.


#6 Dave63

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Posted Dec 04 2013 - 04:52 PM

Very nicely done!

#7 Pete Gaimari

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Posted Dec 04 2013 - 06:26 PM

You'll get more attention when you release it.

#8 maddog

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Posted Dec 05 2013 - 06:24 AM

I think the way you've treated the transition from light, to dark is very good, and would certainly want to take it for a spin.:)

#9 leon_90

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Posted Dec 05 2013 - 07:05 AM

Okay, so:

- Ginetto granted me his permission;
- Pete granted me his permission;
- Sky   granted me his permission;
- Rock no answer yet (I've sent him a PM).

Edited by leon_90, Dec 12 2013 - 11:47 AM.


#10 sky

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Posted Dec 09 2013 - 10:07 PM

Hi Leon,

since I'm currently travelling, I haven't been up to speed here. Also I never received the notification for a new pm (known issue for me ;). In short, yeah, use whatever you like of my work - as long as you mention somewhere, where the individual parts are coming from :)

#11 sky

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Posted Dec 09 2013 - 10:10 PM

Something else.. I notice a weird looking gap where the bodywork falls to clear the way for the windscreen. In case you have used my windscreen. For the '69 312 (one of the versions since I've never did the work for all 3 .3do files) I had to change the 3d model a bit. That's also why the '69 now has a silky smooth curve at the top of the windscreen instead of a polygonal thingy - i just liked it better that way.

#12 davef

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Posted Dec 09 2013 - 10:44 PM

1969 Ferrari 312

This one Roman ?

Attached File  69 ferrari.JPG   74.96K   311 downloads

#13 sky

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Posted Dec 11 2013 - 04:50 AM

More like this one as the cockpit above does not look like mine (obvious give-away are the cockpit walls) plus the windscreen is still polygonal in that screeny of yours.

Attached Files



#14 davef

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Posted Dec 11 2013 - 12:34 PM

Oh! Stavelot, nice ! :up:

#15 leon_90

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Posted Dec 12 2013 - 11:56 AM

View Postsky, on Dec 09 2013 - 10:10 PM, said:

Something else.. I notice a weird looking gap where the bodywork falls to clear the way for the windscreen. In case you have used my windscreen. For the '69 312 (one of the versions since I've never did the work for all 3 .3do files) I had to change the 3d model a bit. That's also why the '69 now has a silky smooth curve at the top of the windscreen instead of a polygonal thingy - i just liked it better that way.

First of all, thank you Sky :) :)

Then, I know what you mean. I've noticed the same thing ever since I've started to work on this cockpit.
But, problem is, I don't know how to modify 3D objects and files (3do).
My modified Ferrari.3do, coming along with my cockpit, is fruit of Ginetto's labor. I do not want to test any further his patience with me.
Sadly, I do not have the time myself to learn the basics of 3D modelling. I have tried to modify the glass mip but the results were even worst. You have to notice, in fact, that even in your cockpit this situation creates a noticeable problem:

one of the bolts, the upper one, instead of passing through the chassis, the cockpit wall, as it is supposed to do, simply stands where there is no cockpit wall. It is simply useless in a real car a bolt placed like that. So what is needed is not only to adjust the lenght of the cockit walls and of the glass, but also to properly place the bolt!

As I said, I do not have the resources to do this work by myself :(

So, right now only one missing is Rock. What should I do? It's quite some time he doesn't show up on the forum :( :(

Edited by leon_90, Dec 12 2013 - 11:57 AM.


#16 dangermouse

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Posted Dec 12 2013 - 12:04 PM

View Postleon_90, on Dec 12 2013 - 11:56 AM, said:

So, right now only one missing is Rock. What should I do? It's quite some time he doesn't show up on the forum :( :(

Knowing the way Rock allowed others to use his stuff, I would say it's ok to go ahead. ;)

#17 leon_90

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Posted Dec 12 2013 - 12:32 PM

View Postdangermouse, on Dec 12 2013 - 12:04 PM, said:


Knowing the way Rock allowed others to use his stuff, I would say it's ok to go ahead. ;)

Nice, then I'll upload the file as soon as I can ;)

#18 dangermouse

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Posted Dec 12 2013 - 03:35 PM

View Postleon_90, on Dec 12 2013 - 12:32 PM, said:

View Postdangermouse, on Dec 12 2013 - 12:04 PM, said:

Knowing the way Rock allowed others to use his stuff, I would say it's ok to go ahead. ;)

Nice, then I'll upload the file as soon as I can ;)

Just make sure to give credit to all user files, from others, that you use.  ;)

#19 sky

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Posted Dec 13 2013 - 04:29 PM

I hear what you're saying. The windscreen in my version, if you look at it while driving, is moving about, too. And (unless I'm mistaken), the way it is seen is also depending on the FOV you are using. At the time I was using a very high FOV (88° I believe). That is caused by the way the cockpit, and especially the (new) windscreen is built. I could explain how I did what I did. It's actually not that difficult once you get the hang of it, but it involves some testing to get it right(ish). Right(ish) because the windscreen is moving about and it is depending on the FOV, etc. I would have preferred it to be static in place with the rest - but it was either smooth curve or moving - and to me the smooth curve was much more important than the screen moving about (which is annoying)...

In order to make the bolt meet the wall I could just lengthen the cockpit wall a bit forward, problem solved - never bothered to do that though...

#20 leon_90

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Posted Dec 14 2013 - 01:00 PM

Ok lads,

I have posted the .zip file in the first post of this thread. Inside you'll find a readme and also a credits list. Please read both of them. I hope you'll like my work. If you encounter any problem tell me at once and I'll try to fix it. :D enjoy!

P.S. I could not find the name of the original author of fdash.mip and fdasha.mip files. Please refer to me the author's name, if you know it, and I will immediately add him to the credits list.  Thank you!




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