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Spinning Newspaper Using Ogl - Fix


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#1 gliebzeit

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Posted Apr 26 2018 - 09:33 AM

For those of you that use OGL and get the extremely slow 'spinning newspaper' between finishing a race and seeing the static newspaper with results image - I found a way around the slow-down.

By replacing the 28 varied images of the 'spinning newspaper' with 'blank' pbf images, the animation of spinning is bypassed.  On completing a race, and after clicking on the green flag to go to the newspaper with results, you now go directly to the newspaper.

I am supplying this 'fix' in two methods.  One method is to extract the 28 blank pbf files into your layout folder.  The other method is a layout.DAT file that I have substituted the 28 newspaper pbf files with blanks.  This second method is more manageable when using separate installs for each mod.  Please, note that you only need ONE of these D/L to get the spinning newspaper bypass.

I hope this is found useful.  Posted Image

Attached File  paper_blank_pages_files_ONLY.rar   4.22K   31 downloads
Attached File  paper_blank_pages_layout-DAT.rar   6.42MB   36 downloads



View PostPavel, on Apr 28 2018 - 09:50 AM, said:

I've increased 'rotating paper' pbf's colors to 16bit and now I again have normal spining newspaper with OpenGL.

Thanks Greg for idea! :thumbup:
Pavel Solution HERE

Edited by ginetto, Apr 30 2018 - 09:51 AM.
added second solution


#2 Pete Gaimari

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Posted Apr 26 2018 - 09:39 AM

Greg...........I was wondering if others were getting the slow spinning newspaper. Thanks for the fix.

I'm also using the newspaper mod that shows in color and the color drivers pictures. Will this mod affect those?

#3 gliebzeit

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Posted Apr 26 2018 - 09:42 AM

No it will not affect the newspaper background image display.  This just cuts out the 'spinning' animation.

#4 Pete Gaimari

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Posted Apr 26 2018 - 10:06 AM

I just tried it. That's pretty cool, but strange to see the newspaper pop up so fast.

Thanks.

#5 John Woods

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Posted Apr 26 2018 - 03:38 PM

Too bad this only works on OGL
Greg if you could get rid of static I would switch for sure.

Nice simple fix btw.



:D

#6 Robert Fleurke

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Posted Apr 26 2018 - 03:47 PM

Thanks Greg! :)

#7 gliebzeit

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Posted Apr 26 2018 - 04:42 PM

Hi John.  Since I never had slow 'spinning newspaper' animation when I used D3D, that is why I mentioned this was a fix for OGL.  :)

If you'd like to skip the 'spinning newspaper' ... then these files (or the modded DAT) will do the same for D3D.

#8 Cookie

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Posted Apr 27 2018 - 02:06 AM

Thanks Greg, works perfect here :bigclap:

#9 Andy Clegg

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Posted Apr 27 2018 - 02:15 AM

Thanks, downloading now.

#10 Saiph

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Posted Apr 27 2018 - 05:30 PM

Must remember to take this for a spin some time soon.....

#11 gliebzeit

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Posted Apr 28 2018 - 06:13 AM

:muttley:

Edited by gliebzeit, Apr 28 2018 - 06:15 AM.


#12 paul skingley

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Posted Apr 28 2018 - 07:11 AM

Thanks Greg

#13 Pavel

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Posted Apr 28 2018 - 09:50 AM

I've increased 'rotating paper' pbf's colors to 16bit and now I again have normal spining newspaper with OpenGL.

Thanks Greg for idea! :thumbup:

Attached Files


Edited by Pavel, Apr 28 2018 - 09:51 AM.


#14 gliebzeit

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Posted Apr 28 2018 - 12:06 PM

Pavel, that was very smart thinking to resolve the issue behind the OGL slow-down - color depth calculations for the animation.  Now we have the spinning newspaper without the long wait.

Extremely cool !!   Thank you.  :wave:

Edited by gliebzeit, Apr 28 2018 - 12:07 PM.


#15 G.Spinning

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Posted Apr 28 2018 - 12:35 PM

Thank you to both.




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