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Sportscar Mod Car Wheel Issue

Sportscar Car_Wheel

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#1 johopp67

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Posted Sep 30 2019 - 06:56 AM

This is only a minor issue I have with the new Sportscar Mod but I wondering if anyone could help. Whenever a car stops the car wheels keep on turning round slowly. I also have this issue with the F1 1955 mod. As These mods are close to perfect it would be great if you could help to fix this issue.

#2 Millennium

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Posted Sep 30 2019 - 02:31 PM

Only thing I can think of is force feedback strength, my wheel does the same when I crank up the FF and my car stands still on a slightly uneven surface. (If I turn my car around the wheel moves in the other direction)

In my experience the SC and 1955 use higher force feedback levels by default compared to other mods. That might cause it.

Edited by Millennium, Sep 30 2019 - 02:33 PM.


#3 johopp67

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Posted Oct 02 2019 - 01:24 AM

Dear Roger, Thank you for your Response. Sounded very promising. Unfortunately the wheels Keep on turning round irrespective of the force Feedback Levels.

#4 wcci

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Posted Oct 02 2019 - 05:27 AM

Might be a bit of confusion here, or is it me? I believe that johopp67 is referring to the wheels on the car on screen. Millennium is referring to the force feedback steering wheel in the room.

#5 gliebzeit

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Posted Oct 02 2019 - 05:56 AM

wcci is correct.

The appearance of the on-screen cars' wheels/tires slowly spinning is a function of the "new" track making techniques.  Tracks that have "recently" been made using some of these techniques exhibit this behavior.  On some extremely long tracks you may also observe the cars moving left or right as they sit 'stationary'.

Please just overlook these issues as it is an inherent side effect of making tracks with "extra" features.
  ;)

See correct answer below.  ;)

Edited by gliebzeit, Oct 04 2019 - 01:19 PM.


#6 johopp67

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Posted Oct 02 2019 - 06:00 AM

Thanks for the clarification. As I mentioned in the beginning this is only a minor issue...

#7 John Woods

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Posted Oct 02 2019 - 09:01 AM

A new track making technique?



Luv this place
:D

#8 gliebzeit

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Posted Oct 02 2019 - 09:26 AM

Long track modification (ie Targa Florio, IOM, etc)
Increased number of track cameras
Increased number of track sounds
... may be more that I am not remembering.
:)

See correct answer below.  ;)

Edited by gliebzeit, Oct 04 2019 - 01:18 PM.


#9 John Woods

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Posted Oct 02 2019 - 10:17 AM

Okay, thanks Greg.

Was thinking possibly there was something more "recent."


:D

#10 ginetto

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Posted Oct 02 2019 - 12:22 PM

It's actually the physics set used recently that has that little bug of the rotating wheels while stop.
I don't remember all the details, maybe Richard or Lee do remember some more.
Anyway, with just this little bug compared to a whole lot of advantages bring by these latest physics set, it's a no-brainer to use them. :)

#11 Millennium

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Posted Oct 02 2019 - 02:13 PM

Thanks for explaining. I was experiencing this on Punta Fria (2017) but now that makes sense.

#12 Lee200

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Posted Oct 02 2019 - 06:45 PM

Maybe Richard can help more, but I can't remember if we ever came up with a definite reason for why the rear wheels turn on their own with recent mods.

It happens only on certain tracks and cars; Watkins Glen is one.

Fortunately, it's just a minor annoyance.

#13 Border Reiver

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Posted Oct 03 2019 - 01:34 AM

And of course accepting this minor annoyance is still far better than the alternative that stopped the wheels turning when stationary but then also occasionally would make the brakes lock on and then stay on for no good reason while actually driving which was much more annoying. :)

Rob

#14 johopp67

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Posted Oct 04 2019 - 05:52 AM

Thank you for all your Responses. I didn't expect that this is such an active Forum !!!




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