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Mellaha Lake AI


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#1 MECH

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Posted Jan 20 2008 - 02:01 PM

I've made a new Ai set for Mellaha Lake (1935 version)  :D

Get the set here: http://home.planet.n...isate/index.htm

Look under Downloads - Track ai fixes

What's Fixed:
1. Pit driving line.
2. Added passinglines.
3. Added flags for overtaking, tire warmup etc..
4. Lap fuel consumption (so they do drive the complete race distance)
5. Pit camera. (i really detest staring at the sand, i'm not a freakin' Camel! )  ;)
6. New starting grid

n-joy.

Note: you must overwrite Track.ini and Mellaha.cam in order to get proper fuel loads, pitcamera etc..

P.S. It would be fine if there was a starter and some flagman  :confused:

Attached Files



#2 Bob Simpson

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Posted Jan 21 2008 - 09:09 AM

I've done lots of laps at this great track, but never a race.  You're saying that there is no starter at all?

#3 MECH

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Posted Jan 21 2008 - 12:15 PM

View PostBob Simpson, on Jan 21 2008, 04:09 PM, said:

I've done lots of laps at this great track, but never a race.  You're saying that there is no starter at all?

Yes, it's missing a starter as well as the flagman.
Probably because this was the beta version of the later released (and redone) Tripoli  :)

#4 Pedro

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Posted Jan 21 2008 - 02:50 PM

Thanks Mech  :thumbup:

#5 Rudy Dingemans

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Posted Jan 23 2008 - 02:56 PM

Gracias mate, can never have too little good AI  ;)  :thumbup:
Regards, Rudy
(GPLRank: -32)

Edited by Rudy Dingemans, Jan 23 2008 - 02:57 PM.


#6 dangermouse

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Posted Jan 27 2008 - 10:33 AM

Many thanks Martin  :thumbup:




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