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ALERT:GPL@60FPS ONLINE IS AMAZING


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#61 maddog

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Posted Sep 07 2017 - 12:06 PM

60fps Online has produced more disco's, including mass disco's with half the drivers suddenly getting dropped.  Catastrophic losses become more common on a busy track.   It would be useful to know if anything has been tried successfully,  to make this happen less often.

#62 Cookie

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Posted Sep 07 2017 - 12:59 PM

Yes 60fps is more vulnerable for gaps in tracks as the higher frequency makes a "hit" more likely.

It seems that the other drivers are also more affected by single clients with bad or inconsistent connections.

#63 roberto teso

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Posted Sep 08 2017 - 05:04 AM

View PostPete Gaimari, on Sep 07 2017 - 09:49 AM, said:

View Postgliebzeit, on Sep 06 2017 - 05:43 PM, said:

Ask 'em again, Pete.   ;)


Who has better AI?  :D

It's esay, me.

#64 Stefan Roess

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Posted Sep 16 2017 - 04:39 AM

Cockie and maddog. Would you say 60 FPS online racing is worth the risk of more discos?

#65 Bo Bruce

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Posted Sep 16 2017 - 10:31 AM

Stefan.. you didn't ask me, but oAo uses the 60 for all "original" tracks and it works fine.
we do revert to 36 for add-on's but there are many in oAo asking to do 60 for all, except maybe the most graphic intense (Spa67 for example)

we'll be running Monza in OPEN practice all week - try it out, invite your friends!




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