Jump to content


- - - - -

Gpl Wishlist-The Future


  • Please log in to reply
98 replies to this topic

#21 Olaf Lehmann

Olaf Lehmann

    Denny Hulme

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 143 posts
  • Gender:Male
  • Sim interest:GPL

Posted Jan 24 2018 - 11:20 AM

For me is grafical perfectness secondary, only more fps than 36 are important.
Also if the cars look like in 67 or 69 or 55... is secondary for me, because I have only interest in online racing and it would happen now - in 2018 (if I would drive GPL anymore).
And there are a lot of tracks and enough are stable.

Why I haven't interest in GPL anymore?

1. At many tracks it's easy to cut corners So online racing is like playing volleyball without playing field or racing in todays formula one without race comissioners. And check points works at the most tracks suboptional. I remember "especially" races, i.e. at mexico: More than the half of the participants was been disqualified from gpl.
Essential it should be the job of admins to control the drivers.
2. I don't like ShiftR races, it's totally unrealistic. And I don't like PRO races when after five laps are only a few drives in the race. I'm not against ShiftR totally, but there should be perceptily consequences.

Already there are solutions for 1 and 2.
But unfortunately for me...it seems nobody else see this fundamental problems.

BR Olaf


Edit:

Quote

The ability to have more than 19 entrants in online races.
1+

Edited by Olaf Lehmann, Jan 24 2018 - 11:21 AM.


#22 GrandPrixYannick

GrandPrixYannick

    Denny Hulme

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 838 posts
  • Gender:Male
  • Location:Netherlands
  • Interests:Check out my channel for some nice GPL content :)
  • Sim interest:GPL

Posted Jan 24 2018 - 12:02 PM

Quote

The ability to have more than 19 entrants in online races.
+2

#23 Ernesto Mayer

Ernesto Mayer

    Denny Hulme

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 53 posts
  • Gender:Male
  • Interests:Races, races and races...
  • Sim interest:GPL

Posted Jan 24 2018 - 12:25 PM

View PostOlaf Lehmann, on Jan 24 2018 - 11:20 AM, said:

1. At many tracks it's easy to cut corners So online racing is like playing volleyball without playing field or racing in todays formula one without race comissioners. And check points works at the most tracks suboptional. I remember "especially" races, i.e. at mexico: More than the half of the participants was been disqualified from gpl.
Essential it should be the job of admins to control the drivers.

On this subject, I unfortunately have to agree with you.
I used to race a lot online, not just GPL (rFactor, Nascar 2003 and GTR2) and the big problem was that very few drivers cares about track partners. A friend of mine in a particular league even commented one time: "I wish that in virtual races people behaved as if they were in real races." It is very frustrating to practice for hours to find a good setup and, seconds after the start, to be put off the track by someone who does not care what happens or who surpasses you outside the limits of the track. That's why I quit race online.
So today, I spend hours and hours in front of the computer, admiring the wonderful graphics of the GPL cockpits and I go round and round on the tracks alone, in hot laps with myself or sometimes in offline races against the AI ​​(which is not perfect as well, but the incidents are to me more acceptable because it does not have the human element).
But I love car races and as I am now too old and too short of money to be a real pilot, I satisfy myself with simulators, especially GPL.

About the subject of the post, I would love to see F1 1971 (who knows MOD 71 for GTR2?) and MOD 1937 (mostly because of the Auto Union Type C).

Edited by Ernesto Mayer, Jan 24 2018 - 12:34 PM.


#24 Saiph

Saiph

    Drives 4 Team BDS

  • Supporter
  • PipPipPipPipPipPipPipPipPipPip
  • 1,863 posts
  • Gender:Male
  • Location:Aylesbury, UK
  • Interests:Computer gaming (esp. sims, strategy, RPG), real ale, live music, motor sports, boring the NSA/GCHQ to death.
  • Sim interest:GPL

Posted Jan 24 2018 - 12:59 PM

View Postgliebzeit, on Jan 24 2018 - 09:08 AM, said:

I'm happy.  The scrambled eggs finally came out just right this morning !!!  :D

:roflmao: :lol1: :clap: I'm so eggcited for you Greg!

Seriously though I'm very happy with the way GPL is. I do have some favourite cars I would love to see in GPL, but creating an entire mod for GPL is a massive amount of work - hell, even a single track takes an amazing amount of effort. So I wouldn't like to put any of our modders under any more pressure. I'm just really pleased when we get something new in GPL.

The only thing that worries me is the amount of people we have lost from the GPL modding community over recent years. Only Lee seems to have the expertise to patch the GPL code now. Many other car modellers and track makers have also drifted away from GPL. There even seems to be a little difficulty finding people with enough time to do the admin work for the GPL websites. I just hope the community can keep going.

(P.S. As evidence of my long-term addiction to this.... Sim? Game? Life??.... Today my GPLStats program is telling me that, over all mods and all GPL tracks, I have a total of 6,666 different laptimes from testing, practice and races. Let's see if I can make it to 10,000!) :hithead: :woot: :D

Edited by Saiph, Jan 24 2018 - 01:14 PM.


#25 JonnyA

JonnyA

    Perry McCarthy

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 588 posts
  • Gender:Male
  • Location:Dorset, UK
  • Interests:Historic motor sport, sailing, astrophotography
  • Sim interest:GPL

Posted Jan 24 2018 - 01:46 PM

This is purely a wish list, I have no expectations of modders other than what they choose to release...

1 High fps AI
2 1970 F1
3 1968 Can Am
4 Sudschleife
5 >19 cars

#26 Jim Pearson

Jim Pearson

    Denny Hulme

  • Supporter
  • PipPipPipPipPipPipPipPipPipPip
  • 130 posts
  • Gender:Male
  • Location:Down Under
  • Interests:Trackmaking, Bike Road Racing, Links Golf, Long Distance Walking.
  • Sim interest:GPL

Posted Jan 24 2018 - 02:50 PM

View PostFat Rich, on Jan 24 2018 - 09:20 AM, said:

"...........Smoother apexes: GPL needs more polys on the inside of corners, it's one of the few things on newer tracks that gives clues that this is a very old game.




This functionality is already in GPL and explained in the track making tutorial. There is NO REASON to put up with angular / blocky corners in GPL.  Never was!

If a corner apex looks too blocky, use these solutions, in order, until the corner looks smooth.

1. Split the corner into two equal parts which doubles the amount of polys.

2. Open Wall "0" and use unk 4 4096 value.

3. Open Wall "0" and use unk 4 2048 value. Be careful with this one as the number of polys is increased by a factor of 5 for that section. Can cause issues with frame rates and TV Cam freezes if you use too much of this.

Sometimes a corner will look smooth in the driving view but blocky in a TV Cam view. I think that has something to do with your detail bias settings, or perhaps just the amount of zoom in TV1 and TV2 Cam Settings by the track maker..

If you are making videos, try using max detail bias.

Edited by Jim Pearson, Jan 25 2018 - 06:09 AM.


#27 twinpotter

twinpotter

    Richard "Dick"Seaman

  • Supporter
  • PipPipPipPipPipPipPipPipPipPip
  • 1,472 posts
  • Gender:Male
  • Location:leeds,England
  • Interests:Motor Racing
    Motorbikes
    computer gaming-
  • Sim interest:GPL

Posted Jan 24 2018 - 02:51 PM

@Lee
Thanks for the links.

First let me give ultimate respect to all modders and members. I wish I could do more to help mod and improve GPL. But as I have said a thousand times before. I just don't have the talent to do so.

Regarding the present pit stops patch (which is great) I always wanted a damage repair option. I know that pit crews (especially back in the day) and probably today,can only do so much. But a scrape on a barrier/wall, depending on percentage, could be prepared. A bigger brush then reduces the percentage chance of repair and so on. I know and realise that this could be impossible to code.

My global hype tool idea was pointing towards, instead of altering manually the latter (to help novice drivers) to instead have a tool or mod that can automatically set it to a driver's level. Again I know the parameters of this and the possibilities of this could be complex and impossible. I am also aware of the way to slow or speed up drivers through gem. But I think I am right in saying that this is not the only affective way of doing this and doesn't work with the 67s.

I know some people may disagree of the latter, instead preferring to challenge GPL in its true form and is therefore the real way of playing the game. But having said that of all the years of been into gpl I have never attempted to alter the global hype. Apologies if I am talking out of term and about the wrong setting. Also pardon my ignorance and lack of knowledge. 👍😀

TP:

Edited by twinpotter, Jan 24 2018 - 02:58 PM.


#28 Lee200

Lee200

    Denny Hulme

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 1,525 posts
  • Gender:Male
  • Sim interest:GPL

Posted Jan 24 2018 - 04:13 PM

View PostSaiph, on Jan 24 2018 - 12:59 PM, said:

The only thing that worries me is the amount of people we have lost from the GPL modding community over recent years. Only Lee seems to have the expertise to patch the GPL code now. Many other car modellers and track makers have also drifted away from GPL. There even seems to be a little difficulty finding people with enough time to do the admin work for the GPL websites. I just hope the community can keep going.


Hi Saiph and I agree with you.  We've had many talented people contribute to GPL over the last 20 years, but sadly many have moved on to other pursuits or racing sims.  Fortunately, we still have a very small core of modders who will probably pass away before GPL does.  :)

For better or worse, I'm about the only guy left who can patch the GPL .exe to provide enhancements to the basic sim.  I do my best, but am not a professional programmer so many desired enhancements are beyond my ability.

The good news is that I work for free.  :)

Edited by Lee200, Jan 24 2018 - 04:19 PM.


#29 Lee200

Lee200

    Denny Hulme

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 1,525 posts
  • Gender:Male
  • Sim interest:GPL

Posted Jan 24 2018 - 04:18 PM

Twinpotter, I tried to add repairs to the PitStop patch, but could not do so.  The gpl.exe is complicated code and repairing things like suspension damage was beyond my ability.  :(

I still don't understand what you want in a Global Hype tool.  ???

#30 twinpotter

twinpotter

    Richard "Dick"Seaman

  • Supporter
  • PipPipPipPipPipPipPipPipPipPip
  • 1,472 posts
  • Gender:Male
  • Location:leeds,England
  • Interests:Motor Racing
    Motorbikes
    computer gaming-
  • Sim interest:GPL

Posted Jan 24 2018 - 04:49 PM

Thanks Lee for your much appreciated hard work.

My pitstop idea could be seen as a strange request. I don't know, historically, how much the mechanics did and what was possible and achievable, when a damaged car came in to pit. During the race. All the hammers and spanners in the world may not have helped the situation 🤔

On the global hype, I think I got it wrong. Looking at Johnny A's recent thread, I was more looking at the feature dlong_speed_adj_coeff or npt override.

👍

TP:

Edited by twinpotter, Jan 24 2018 - 04:53 PM.


#31 ginetto

ginetto

    GPL track editor

  • Administrators
  • PipPipPipPipPipPipPipPipPipPip
  • 2,832 posts
  • Gender:Male
  • Location:Lombardia, Italia
  • Interests:Mountain
  • Sim interest:GPL

Posted Jan 24 2018 - 05:04 PM

Isn't that what happens if you set AI speed to 0 in GEM+?
AI will adapt to your average lap times.

#32 Lee200

Lee200

    Denny Hulme

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 1,525 posts
  • Gender:Male
  • Sim interest:GPL

Posted Jan 24 2018 - 05:06 PM

It depends on the year and mod, but basically the mechanics couldn't do a whole lot in the pits other than change tires and add fuel.

With the '67 Sports Cars, they could do more such as changing brake pads or damaged suspension parts.

I wish I could have have done some minor repairs with the PitStop patch, but I failed.  :(

Seems to me that if you only want to change the dlong_speed_adj_coeff in the track.ini file, it's easier to simply edit the .ini file directly with a text editor.  Now that each mod and track can have its own track.ini file, it would be a lot of work to write a  program that would do that for each mod and track.  However, it's not impossible to do so it would be nice if someone could do it.

Edited by Lee200, Jan 24 2018 - 05:07 PM.


#33 twinpotter

twinpotter

    Richard "Dick"Seaman

  • Supporter
  • PipPipPipPipPipPipPipPipPipPip
  • 1,472 posts
  • Gender:Male
  • Location:leeds,England
  • Interests:Motor Racing
    Motorbikes
    computer gaming-
  • Sim interest:GPL

Posted Jan 24 2018 - 05:21 PM

Thanks Lee for clarification.

@Ginetto I may be getting confused. But I thought altering this parameter in gem only had a general effect and it is therefore better to manually adjust the dlong_speed_adj_coeff or ntp override. To get a better result. Or do the same two functions achieve the same result 🤔

TP:

#34 Brocky05

Brocky05

    King of the Mountain

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 200 posts
  • Gender:Male
  • Location:The Long And Winding Road
  • Interests:I'm Way Too Addicted to GPL For Anything Else
  • Sim interest:GPL

Posted Jan 24 2018 - 07:47 PM

FJBH10

as far as i know the 32 or was it 35mod was put on hold while the 55 mod was been worked on

not sure if the modders are back at work on it or taking a break or working on something else who knows

#35 db312

db312

    Always in the lead

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 234 posts
  • Gender:Male
  • Location:switzerland
  • Interests:Leaving GPL better than I found it
  • Sim interest:GPL

Posted Jan 24 2018 - 11:02 PM

Saiph says :

"...I do have some favourite cars I would love to see in GPL, but creating an entire mod for GPL is a massive amount of work - hell, even a single track takes an amazing amount of effort. So I wouldn't like to put any of our modders under any more pressure. I'm just really pleased when we get something new in GPL."

The only thing that worries me is the amount of people we have lost from the GPL modding community over recent years. Only Lee seems to have the expertise to patch the GPL code now. Many other car modellers and track makers have also drifted away from GPL. There even seems to be a little difficulty finding people with enough time to do the admin work for the GPL websites. I just hope the community can keep going."

I'm totally agree with him and I would like to thank specifically everyone who make it possible to GPL to stay alive !!!

Twenty years later, It's almost a miracle... :ermm:...

So, I'm really very happy with the way GPL is.

And about the Mod68, well, perhaps someone is working on it... Who knows... :rolleyes:

Edited by db312, Jan 24 2018 - 11:03 PM.


#36 Fat Rich

Fat Rich

    Lazy Blipper

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 772 posts
  • Gender:Male
  • Location:Fallen out of the Karussell again
  • Interests:GPL has got me by the throat and won't let go.
  • Sim interest:GPL

Posted Jan 25 2018 - 03:31 AM

View PostJim Pearson, on Jan 24 2018 - 02:50 PM, said:

This functionality is already in GPL and explained in the track making tutorial. There is NO REASON to put up with angular / blocky corners in GPL.  Never was!

If a corner apex looks too blocky, use these solutions, in order, until the corner looks smooth.

1. Split the corner into two equal parts which doubles the amount of polys.

2. Open Wall "0" and use unk 4 4096 value.

3. Open Wall "0" and use unk 4 2048 value. Be careful with this one as the number of polys is increased by a factor of 5 for that section. Can cause issues with frame rates and TV Cam freezes if you use too much of this.

Sometimes a corner will look smooth in the driving view but blocky in a TV Cam view. I think that has something to do with your detail bias settings.

If you are making videos, try using max detail bias.

Thanks for the info Jim, will do some experimenting.

It would be great if GPL could be patched to increase the polys automatically for existing tracks using the LOD code to produce more polys than it does currently. But I can imagine it would cause clipping problems with trackside objects in some circumstances so might cause more problems than it solves :)

#37 Royale

Royale

    Denny Hulme

  • Supporter
  • PipPipPipPipPipPipPipPipPipPip
  • 544 posts
  • Gender:Male
  • Interests:Leaving GPL better than I found it.
  • Sim interest:GPL

Posted Jan 25 2018 - 04:18 AM

Shaun & I have been making cars since 2006 of which 30 have been released in mods. The heavy lift is not the model creation & conversion to G.P.L. but the final editing that makes them G.P.L. worthy. A few have those skills which is why we were successful with previous mods. To open up the car pipeline ( 125 cars on the HD) we need a car editor -- even if it costs $$$ to create -- with a simple graphics interface that will intuitively allow a user to:

-- Move objects in the already existing 3do tree (driver/steering wheel/instruments/tires/tire boxes/mirrors/shifters)
-- Identify and fix clipping issues as a result of ase to 3do conversion errors
-- Reduce redundant polygons
-- Connect simple geometric objects in the car model such as lines or triangles representing a cars suspension.

etc etc

Edited by Royale, Jan 25 2018 - 04:25 AM.


#38 John Water

John Water

    Ludovico Scarfiotti

  • Members
  • PipPip
  • 6 posts
  • Gender:Male
  • Location:Germany
  • Interests:Too many.
    Motorsport: MotoGP
  • Sim interest:GPL

Posted Jan 25 2018 - 06:37 AM

First my thanks to everybody, the GPL this miraculous simulation made.
A wish is that in Replays with the switching the driver's hand leads to the gearshift.

#39 nelson83

nelson83

    Rookie

  • Members
  • PipPip
  • 7 posts
  • Gender:Male
  • Interests:hiking, cycling, flying
  • Sim interest:GPL

Posted Jan 25 2018 - 06:55 AM

A 1971 F1 mod would be great!

#40 fela

fela

    Mike Spence

  • Members
  • PipPipPipPip
  • 31 posts
  • Gender:Male
  • Location:Slovakia
  • Interests:electronics, programming, keyboards
  • Sim interest:GPL

Posted Jan 25 2018 - 07:17 AM

What I am missing is the possibility to save position during the race. Not to cheat, but because usually is difficult to find enough time for full GP race.

Second thing - maybe if any AI car has engine failure, to simulate the spilled oil on the track.

Third: more failures of human car (I had so far just pucture, suspension, but never any kind of engine or transmission problem)..




2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users

Sim Racing Links