Jump to content


- - - - -

Back With A Few Questions. :)


  • Please log in to reply
161 replies to this topic

#21 tjc

tjc

    Jim Clark

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 744 posts
  • Gender:Male
  • Location:Scotland.
  • Interests:Various
  • Sim interest:GPL

Posted Sep 09 2017 - 06:27 AM

I have another couple of questions.

First off, I`m looking for car updates for the 67 BRM and Honda. If you guys know of some nice updates for those cars please let me know.

Also, wondering if there`s any info I need to change in Rasteriser window in Gem+

At present mine looks a bit bare.

Should any of these values be edited/altered to get things looking better etc?

I`ve noticed the AF level sometimes reverts back to 8 after I`ve changed it to 16...

Should I set my resolution (1920x1080) in the Custom Resolution box? Might sound like a silly question but I`m asking it anyway.

Attached Files


Edited by tjc, Sep 10 2017 - 01:30 PM.


#22 tjc

tjc

    Jim Clark

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 744 posts
  • Gender:Male
  • Location:Scotland.
  • Interests:Various
  • Sim interest:GPL

Posted Sep 12 2017 - 06:03 AM

I`ve actually found settings suggestions for some of the options in the Rasteriser window in Gem in the Easy Installation Guide but would still like some suggestions on some other settings please guys and what they do.

Maximum Mip Size

LOD Bias - It says -50 in the guide but any other suggestions would be appreciated.

Toss Biggest Mips

Mirror Size

Use ZBuffer

I see the custom resolution is set in the Rasteriser window so I`ll put my res in there...

Cheers. :)

#23 tjc

tjc

    Jim Clark

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 744 posts
  • Gender:Male
  • Location:Scotland.
  • Interests:Various
  • Sim interest:GPL

Posted Sep 16 2017 - 04:35 AM

Just giving this a little :bump: guys... should the settings in the Rasteriser window be changed or not? Would appreciate any pointers. :)

#24 Stefan Roess

Stefan Roess

    Denny Hulme

  • GPLLinks Team
  • PipPipPipPipPipPipPipPipPipPip
  • 1,929 posts
  • Gender:Male
  • Location:Bavaria, Germany
  • Interests:racing :)
  • Sim interest:GPL and P&G

Posted Sep 16 2017 - 04:42 AM

Tjc. I am not in front of my PC but those infos you should be able to find in the readme files of the rasterizers v2 somewhere in your GPL installation.

#25 tjc

tjc

    Jim Clark

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 744 posts
  • Gender:Male
  • Location:Scotland.
  • Interests:Various
  • Sim interest:GPL

Posted Sep 16 2017 - 04:54 AM

Ahh right, thanks Stefan. I`ll check that out. Cheers. :thumbup:

#26 ginetto

ginetto

    GPL track editor

  • Administrators
  • PipPipPipPipPipPipPipPipPipPip
  • 2,829 posts
  • Gender:Male
  • Location:Lombardia, Italia
  • Interests:Mountain
  • Sim interest:GPL

Posted Sep 16 2017 - 06:37 AM

This is the best info you can get about raster v2

Attached Files



#27 tjc

tjc

    Jim Clark

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 744 posts
  • Gender:Male
  • Location:Scotland.
  • Interests:Various
  • Sim interest:GPL

Posted Sep 16 2017 - 07:10 AM

Excellent! Many thanks ginetto. I didn`t find a readme for the raster v2 in my GPL install so this file is much appreciated. :thumbup:

#28 tjc

tjc

    Jim Clark

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 744 posts
  • Gender:Male
  • Location:Scotland.
  • Interests:Various
  • Sim interest:GPL

Posted Sep 18 2017 - 06:31 AM

Guys... can the new Spa 67 be used in GPL seasons? Say the 65 season for example? I tried to add it in my 65 season.ini just now but it`s saying - *** Not Installed (Spa67)

The track is installed and I can drive it (in testing) in 67 and in 65... :think:

#29 Pavel

Pavel

    Bruce McLaren

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 831 posts
  • Gender:Male
  • Location:Minsk, Belarus
  • Interests:Racing, Simracing, Music
  • Sim interest:GPL

Posted Sep 18 2017 - 06:58 AM

Yes. Just change 'spa' track directory name to 'spa67' in season.ini.

#30 tjc

tjc

    Jim Clark

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 744 posts
  • Gender:Male
  • Location:Scotland.
  • Interests:Various
  • Sim interest:GPL

Posted Sep 23 2017 - 10:44 AM

Thanks Pavel. I also had to update SGEM as it was many, many days old :P anyway, all good now. :thumbup:

#31 tjc

tjc

    Jim Clark

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 744 posts
  • Gender:Male
  • Location:Scotland.
  • Interests:Various
  • Sim interest:GPL

Posted Sep 24 2017 - 04:41 AM

Another question guys, this time relating to Player helmets. I`ve done quite a bit of skinning in rF2 so I know my way around the likes of Photoshop reasonably well. I`d like to paint my own Player helmet but have no clue as to how this would be done in GPL. I`d like to do a helmet for the original 67 Player just now and then maybe later do other Player helmets for the mods (if that`s possible)

So if any of you could provide some info on how I`d paint a custom Player helmet in GPL I`d appreciate it. What tools are needed? What files I need to open or work with?

Are there any tuts out there for this? I have looked around here and found some info and also googled but would appreciate some pointers from any of you that have already done this.

Cheers. :)

#32 John Woods

John Woods

    Be Somebody

  • Supporter
  • PipPipPipPipPipPipPipPipPipPip
  • 2,467 posts
  • Gender:Male
  • Interests:Too Much Fun
  • Sim interest:GPL

Posted Sep 24 2017 - 09:03 AM

For a start there's some info about helmets on GPL++ The Addons in "How to/car stuff/car 3do stuff/3d helmets (huge)."

http://www.gplpp.com/

#33 tjc

tjc

    Jim Clark

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 744 posts
  • Gender:Male
  • Location:Scotland.
  • Interests:Various
  • Sim interest:GPL

Posted Sep 24 2017 - 02:12 PM

Woa! Lots of info there... :o :P looks like I`m going to have to do a lot of reading and experimenting. :D Thanks for the link John, I`ve actually just found out I have that site bookmarked but have not really explored it... I have a feeling I`m going to get to know it quite well though. ;)

#34 Michkov

Michkov

    Denny Hulme

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 879 posts
  • Gender:Male
  • Location:Graz
  • Sim interest:I am here to spam and wish to be deleted after registering

Posted Sep 24 2017 - 06:02 PM

If I read this right, f04helm.mip is the player helmet texture file. That's the one you want to change. IIRC it's packed in each cars .dat file. You can open and export the file using DATMan (just search the forum for it). Or find a loose file and modify it. You need a to put the file into each car folder if you switch cars and want to keep the same helmet.

#35 tjc

tjc

    Jim Clark

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 744 posts
  • Gender:Male
  • Location:Scotland.
  • Interests:Various
  • Sim interest:GPL

Posted Sep 24 2017 - 06:22 PM

Cheers Michkov... I`ll hunt down DATMan. I may even have it but I`m not at my sim rig just now to check. What do you mean by a "loose" file?

Once I`ve found the file and exported is it just a case of painting what I want the same as doing a car skin for other sims?

It`ll be pretty cool to have my own custom helmet for the cars I want to drive... B) B) :)

Edited by tjc, Sep 24 2017 - 06:22 PM.


#36 John Woods

John Woods

    Be Somebody

  • Supporter
  • PipPipPipPipPipPipPipPipPipPip
  • 2,467 posts
  • Gender:Male
  • Interests:Too Much Fun
  • Sim interest:GPL

Posted Sep 24 2017 - 08:31 PM

Plus go here: http://srmz.net/inde...9796#entry97335

A loose file I'm guessing is one someone else has already loosened.


:D

#37 Michkov

Michkov

    Denny Hulme

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 879 posts
  • Gender:Male
  • Location:Graz
  • Sim interest:I am here to spam and wish to be deleted after registering

Posted Sep 24 2017 - 08:54 PM

Let me refer you to post #19 in regards too loose files. With the amounts of car addons floating around it could be that you have a f04helm.mip already lying around outside of a .dat file. Simply search in windows should show if that is the case.

As for editing, you want WinMip to convert the .mip file to a bmp which you can edit to your hearts content. For using it in the game just convert it back to a mip and put it in the car folder of the one you are driving. Make sure the mip modes are set the same as the original file when going bmp2mip. They are shown on the right and side of the WinMip window shouldn't be able to miss them.

#38 tjc

tjc

    Jim Clark

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 744 posts
  • Gender:Male
  • Location:Scotland.
  • Interests:Various
  • Sim interest:GPL

Posted Sep 25 2017 - 05:00 AM

View PostJohn Woods, on Sep 24 2017 - 08:31 PM, said:

Plus go here: http://srmz.net/inde...9796#entry97335

A loose file I'm guessing is one someone else has already loosened.


:D

Thanks for the links John. Good stuff there. :)

#39 tjc

tjc

    Jim Clark

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 744 posts
  • Gender:Male
  • Location:Scotland.
  • Interests:Various
  • Sim interest:GPL

Posted Sep 25 2017 - 05:05 AM

View PostMichkov, on Sep 24 2017 - 08:54 PM, said:

Let me refer you to post #19 in regards too loose files. With the amounts of car addons floating around it could be that you have a f04helm.mip already lying around outside of a .dat file. Simply search in windows should show if that is the case.

As for editing, you want WinMip to convert the .mip file to a bmp which you can edit to your hearts content. For using it in the game just convert it back to a mip and put it in the car folder of the one you are driving. Make sure the mip modes are set the same as the original file when going bmp2mip. They are shown on the right and side of the WinMip window shouldn't be able to miss them.

Ahh yes, you did indeed mention loose files in post #19...

Ok, I`ll have a go at this. It`ll probably take a bit of work to get things right as I`ve never done it before but I`m always up for a bit of a challenge.

I may be back with more questions. :P

#40 tjc

tjc

    Jim Clark

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 744 posts
  • Gender:Male
  • Location:Scotland.
  • Interests:Various
  • Sim interest:GPL

Posted Sep 25 2017 - 11:08 AM

I`ve found several versions of WinMip on here so I`m not really sure which one to use. Does it matter? What`s the latest version of it?

So... let me see if I I`ve got this right. I convert the player helmet from .mip to .bmp for say the Lotus 49 for example - the file is called plahelm.mip if I`m right.

I then edit/paint etc that file in Photoshop till I get what I`m after.

Then I convert it back to a .mip and put it in the Lotus 49 car folder over righting the file that`s in there.

Are there any other tools needed that I`ve not mentioned?

Is there any kind of viewer program around to view files that have been edited before they go back in the appropriate folder? I seem to remember some kind of program for that but I`m not sure tbh.

:)




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users

Sim Racing Links