rdasilva, on Mar 30 2015 - 09:58 AM, said:
the filter structure lod bias.... how should I put it?
Allow or narrowing edges?
what is best for the graphic quality?
I have the lod-bias to 0 ..... what is it?
I can make improvements? ?
I would try LODBias= -50 and see if there is any improvement.
If not try -40, -30, and so on. Maybe 0 works best on your system. But it is worth a try.
Infos and useful links:
LODBias = -50 .....Try 0 (blurrier), -50 (sharper), -100 (far textures tend to speckle). Aim for a setting that looks sharp without speckling. "100 brings lower mips exactly 1 mip level closer to the foreground making everything a bit blurrier and anything much lower than -50 starts to make the textures "speckle" a lot in the distance, even if they look sharper"
* LODBias = -50
You can mess with how your graphics card selects which mip level of a texture to display here. The value in this field (number of mip levels to adjust) times 100. 0 is completely normal. 100 would bring lower mips exactly 1 mip level closer to the foreground making everything a bit blurrier. 450 would bring the mips 4.5 levels closer, making the game REALLY blurry. -50 is the default, which pushes the more detailed mips 0.5 mip levels further into the scene, helping make the image a little crisper. Anything much lower than -50 starts to make the textures "speckle" a lot in the distance, even if they look sharper.
GPL And Nvidia Card Settings
AA Settings For Latest Nvidia Cards?
Screenshot of LOD settings in NVIDIA Inspector (the other settings are not set for GPL in the screen - so don`t use them):
Edited by Stefan Roess, Apr 01 2015 - 09:52 AM.