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Grand Prix Legends 1955 F1 Promotion Movie


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#31 dbell84

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Posted Dec 17 2016 - 11:25 AM

Great movie Stefan!  I have to admit as I am more of a fan of the rear engine era of F1, I haven't been pining for this as hard as many have over the last several years.  However, after seeing all the sliding around the cars do in the movie I think I've caught the bug!

Love the brake fade implementation.  Very clever with the indicator lights.

It all looks really fantastic!

Thanks to the mod team!


#32 gliebzeit

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Posted Dec 17 2016 - 11:32 AM

Yes, the brake fade simulation is very well done.  As we can't 'feel' the brake pedal reaction to too much hard braking.... we need an indicator to warn of impending doom.   Brake management becomes a whole new factor in race planning.  Along with saying this, the perceived feel of tire adhesion vs speed is another truly remarkable simulation.  :)

#33 samuelw

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Posted Dec 17 2016 - 11:56 AM

looking forward to this  thanks for building this mod

#34 JonnyA

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Posted Dec 17 2016 - 12:13 PM

Can you give us any clue about whether the AI is affected by brake fade and if they also have to deal with it during each race? Or will human drivers get badly out-braked?

#35 Pete Gaimari

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Posted Dec 17 2016 - 12:14 PM

View PostPaddy the Irishman, on Dec 17 2016 - 09:48 AM, said:

A query -  where do we get the "Conversion beta" tracks ?

:dino:

I thought of this too when I saw the list.  Mod Team...........Will the tracks be available when the mod is released?

#36 davef

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Posted Dec 17 2016 - 01:10 PM

View PostJonnyA, on Dec 17 2016 - 12:13 PM, said:

Can you give us any clue about whether the AI is affected by brake fade and if they also have to deal with it during each race? Or will human drivers get badly out-braked?

Fangio outbraked them all in 1955 :D

Attached File  fangio stare.jpg   39.05K   18 downloads

#37 gliebzeit

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Posted Dec 17 2016 - 01:33 PM

Pete said: "I thought of this too when I saw the list.  Mod Team...........Will the tracks be available when the mod is released?"

I will release what I have in beta form at the time of the'55 Mod release.  Many are early works-in-progress.  Some like Monza 10k and Reims are near completion.... well as far as I can take them.  We are always looking for additional 'talent' for construction of 3D objects, painting textures and new info/suggestions.  :)

#38 quico

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Posted Dec 17 2016 - 02:24 PM

Thanks for the movie!  As Saiph says, we suddenly become very hungry of the mod.

The negative point is... TIME, considering that divorce is not an option :idunno:

#39 gliebzeit

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Posted Dec 17 2016 - 03:01 PM

JonnyA said:
"Can you give us any clue about whether the AI is affected by brake fade and if they also have to deal with it during each race? Or will human drivers get badly out-braked?"

From the '55 Mod Team:
"The answer is that the AI are not affected by brake fade, but the .ini file brake setting is adjusted to give them worse brakes than they would normally have.  So the AI and player braking are about the same."

#40 FloP

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Posted Dec 17 2016 - 03:35 PM

It is really amazing to see how every new GPL mod is not just a mod, but adds a whole new dimension to the sim. Where "just a mod" means an eagerly awaited, highest-quality addition to our beloved GPL. Thank you to the whole mod team for the great efforts you have put into this and other mods over I don't know how many years, and thanks to Stefan for presenting this mod in the way it deserves! :hug:

#41 Paddy the Irishman

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Posted Dec 17 2016 - 04:06 PM

"The negative point is... TIME, considering that divorce is not an option :idunno: "  

:clap2: :clap2: :clap2: :rofl:


:dino:

Edited by Paddy the Irishman, Dec 17 2016 - 04:07 PM.


#42 JonnyA

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Posted Dec 17 2016 - 04:08 PM

Greg, thanks for the answer. I assumed it would be covered somehow, and if it wasn't that is the method I would have used myself.

Once again, this looks like it will be a Mod that is worthy as a full simulation in itself. Hopefully taking GPL into a whole new decade will bring in some fresh fans, who just want to drive the 55 cars.

#43 maddog

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Posted Dec 17 2016 - 04:59 PM

View PostSaiph, on Dec 17 2016 - 02:33 AM, said:

. . . . .   But I have a question: Does the movie show all the cars in the mod? I was hoping for the Jaguar D-Type.
The D type arrived at the right time to race these, but it was a sportscar ( GT ) so ran against other sportscars,  The Merc. Streamliner was an F1, with full bodywork added.  Other teams also tried enclosing the wheels, but none were successful.  The rules were eventually changed, so that F1's had to be open wheeled. :)

#44 Saiph

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Posted Dec 17 2016 - 05:15 PM

View Postmaddog, on Dec 17 2016 - 04:59 PM, said:

View PostSaiph, on Dec 17 2016 - 02:33 AM, said:

. . . . .   But I have a question: Does the movie show all the cars in the mod? I was hoping for the Jaguar D-Type.
The D type arrived at the right time to race these, but it was a sportscar ( GT ) so ran against other sportscars,  The Merc. Streamliner was an F1, with full bodywork added.  Other teams also tried enclosing the wheels, but none were successful.  The rules were eventually changed, so that F1's had to be open wheeled. :)

Ok. Thanks for the explanation. The look of the Streamliner always confused me about the rules for F1 at that time.

Edited by Saiph, Dec 17 2016 - 05:16 PM.


#45 Jack B Nimble

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Posted Dec 17 2016 - 05:38 PM

To the whole 1955 F1 team.

This is absolutely great!  Thank a bunch for all the work.  It was worth the wait.

Gregory




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