JMO of course, the default driver view unmodified is entirely unrealistic and cartoonishly stretched out with way too much view of the cockpit. No way to get a realistic view...but a better view, (of course its a matter of opinion), is possible. Creating an accurate view by sync'g the display to the user's view of it is surely accepted as critical in any video game or sim, as noted by the wikipedia info provided in the VRMA thread.
Somewhere it was noted awhile back, by me, that AJ Foyt commented he focused on the track several hundred yards in front because by the time he reacted to what was out there, at the speeds he was traveling, he'd already be there. Think he was concerned about his view of his thighs or the front brake calipers?
Bob S...As noted, I'm now using the default driver view modified with GPLSA and FOVed. About as accurate as possible and show the mirrors, but still no pitboard.
paco, give up on the arcade view altogether. Check out how F1 driver's of the era sat in the car's and where their heads/eyes were located and imagine what their view was and what they were focusing on, then try to replicate that.
In contrast to Pete's opinion, and its just my opinion, the analysis I've presented in the back pages of the VRMA thread yields a very close to historically accurate driver view "looking straight ahead into 2D simulation of 3D space."
It is possible to get close to realistic, but more importantly really is just getting used to what you've got, whatever it is. In contrast to reality, and many other racing sims also, with Grand Prix Legends utilities a user can create a more accurate (in their opinion) driver view that may help them go faster because what they see is tuned to their perception/conception of what they think they would see if the view was "real."
Edited by John Woods, Apr 03 2013 - 07:25 AM.