Saiph, on May 18 2009, 12:29 AM, said:
sky, on May 17 2009, 07:14 PM, said:
now if you're asking why, yet another high res cockpit? pretty much yes is the answer. i'm going at it as high res as possible - scaling it down to whatever is needed later is the easy part.
I don't really understand why you want to spend time duplicating work that has already been done. As you've already admitted with the "yet another" comment, there are plenty of other cockpit upgrades available already, so why bother? Why not spend time and effort giving the GPL community something new, instead of repeats of something old?
Just my 2 cents.
wellllll.. tbh, i'm kinda selfish in ways
and i want the cockpit to be crystal clear - playing at 1920x1080 for the moment, thinking about going 2560x1600 or so some time soonish. and while i do love the cockpits so far, i would want some more bling bling, because some bits are blurred in current cockpits.
that aside, i have been working on and off on some track updates over the past few years. none of which are released as they haven't been finished yet, work, travel and a weird sense of perfection got in the way... i'm a one man-army (team sounds a bit ridiculous given it's just me - well army is just delusions of grandeur, but whatever) so things tend to take considerably longer as compared to bigger 'teams'.
besides i have done some 3d modelling myself, and in the long term, my intentions are to build a 3ds model of the lotus49, maybe even the 1967 eagle. and for that reason alone i need high res reference pics of the gauges and dials, highres dashboard graphics for gpl would be a 'by-product' of sorts. i did a bugatti type 32 ('tank') a few years ago, and i intend to do something similar, if at a higher quality, now.
regarding the track updates - just in case you should care (if not skip to the end) - i've been in contact with the allam brothers (spelling?) about their reims track asking for permission as that is one of the two tracks i have been working on - the other being laguna seca. i wanted to go very highres in the texture department, we're talking 2048x2048 for the main textures, tarmac, grass/dirt, etc... i think i even posted pics of the development on some site (gpl repository iirc). - people usually didn't / don't understand why i would go for this texture size, so i don't expect anyone to see the point in it really. it's just something i do, as i notice the difference in going to 'only' 1024x, let alone 512x textures. yet i *am* aware of the great majority of people who do not care or maybe do not have the rig to handle these texture size, that is why i said 'selfish' above. you see. the jackseller eagle update is 512x512 max, even if it is incredible as it is, it is insufficient for my liking.
so there you go. and if all of that doesn't convince you, well i'd just like to have highres imagery of the perspective jim, jackie and all the other greats had when driving.