I was obviously around at the time and think I had a Pentium II at something like 166Mhz, but what is the literal best CPU that wouldn't require the speed fix?
I'm not aware why the CPU fix was actually needed - what the technicality was that made it required - maybe knowing that would have helped. It seems like most of the written information about the fix is 'opt-in' where it says to apply the fix if it runs fast - but never says why it would.
My current retro build uses a Pentium 4 with Windows 98 and I have to run a CPU 'kill' utility which takes 90% of the CPU up whenever I want to run anything that requires a CPU fix. It gets hot. I'd like to build one that most games, including GPL, would run on without a CPU fix, but want the best...
Anyone remember the technicalities enough to let me know the best of the worst?!
273 Views · 9 Replies ( Last reply by jgf )
I’ve seen snippets of some of the content in other videos but this is the complete version.
SQ shifter 1.5
CSL Elite LC pedals (older pedals) connected via usb
I'm finally getting around to setting up my CSL DD in GPL. Everything works except getting GPLshift to use the right buttons. Gears are mapped to buttons in the wheel (buttons 0-5) instead of the shifter (13-18 with button 12 being reverse). Would having to the pedals plugged into the wheelbase instead of USB make a difference or is there a setting in the GPLshift.ini to manually map which buttons are for gears? I tried fairshift but there's problems with the clutch like in this thread:
217 Views · 6 Replies ( Last reply by Marx )
After I saw what was possible, with object conversion with the NR2003 Zanarkand and track, it inspired me to do my own conversions. I know any conversion is now possible to NR2003/GPL, especially since it not even a windows game, and was extracted via a PS2/3 emulator.
This came about by working out: how I can use a ready-made object for NR2003/GPL.
All my objects and materials are free to use, as they were free in the first place.
-Never seen before objects in NR2003 or GPL (See Images), including the first 3D cow and horse (horse is a Bonus Related Object)
-Already well mapped (There are no bits of transparent areas sticking out).
-Low Polygon count under the limit (MTMs might be much lower) this does not mean a reduction of quality.
-Priority is upped to 4, for a sharper image via WinMip2, and seen at all distances is ticked. (NR2003 Only) I have kept the original encrypted file name for posterity.
-Mip files with same 3do where possible (name easier to find).
-Some bonus objects including a horse and extra telephone poles (original Readme’s are kept inside of folder to give credit to makers).
Examples in 3D Sim Ed
3D Horse.jpg 45.38K 8 downloads
Box Car 1.jpg 99.27K 12 downloads
Box Car 2.jpg 96.48K 7 downloads
Cow.jpg 47.5K 7 downloads
Farm Road Barn.jpg 102.11K 6 downloads
Frchk1.jpg 23.34K 3 downloads
Frchk2.jpg 24.4K 1 downloads
Frchk3.jpg 22.47K 3 downloads
Frchk4.jpg 22.39K 3 downloads
Frchk5.jpg 23.73K 5 downloads
Front Train.jpg 103.9K 7 downloads
Phone Poles.jpg 15.47K 5 downloads
Rail Road Sign v1.jpg 18.67K 4 downloads
Rail Road Sign v2.jpg 14.17K 5 downloads
Tanker.jpg 64.38K 4 downloads
TP8 Right Fence Post.jpg 22.02K 3 downloads
TP8 Right Fence.jpg 37.04K 2 downloads
Tp8fc1.jpg 58.38K 3 downloads
TP8TR1.jpg 111.66K 3 downloads
TP8TR2.jpg 115.44K 3 downloads
Tpole2.jpg 18.02K 1 downloads
Tpole2d.jpg 15.1K 1 downloads
Tpole3.jpg 17.38K 3 downloads
Tpole3d.jpg 15.47K 3 downloads
Tpole4.jpg 21.77K 4 downloads
Tpole4d.jpg 18.72K 3 downloads
Water Tower.jpg 31.07K 4 downloads
Notes on Start Lights
-I have decided not to include these because they are mostly the same for every track so most will be repeated. Also, I do not know how to do switch state descriptors (a mip that changes its state in caution) so I will include these separately with the inferno pool caution light to stick into them for now. It is likely I will ask for help with these in a technical tip thread.
-2D objects have decided to work in 3D Sim Ed and is included.
-I have not released the surface track textures as they are in hundreds of tiny 28x28 squares and if I do end up recreating a circuit from the game, it is likely that I may use different ones. When enlarged they are in a low quality. This does not happen in the game itself.
-Horses’ eyes are barely visible but at least it is the first 3D one for NR2003/GPL.
How I did my objects
I used Mystical’s tutorials; I watched mainly parts II -https://www.youtube.com/watch?v=LawB374lyA0 (Part 2) and III -https://www.youtube.com/watch?v=GkJKu8kYXDs (Part 3) which was the most important, save to 3do format. I worked out that I did not need to make an object from scratch; I just needed to learn to save it to the correct format.
I also had Zmodellerv1.07b, which turns out to extracts .bin models into 3DS files, which is very readable by 3D Sim Ed.
If you are a MTM track maker, it is good that all the models already have a vertices limit so it is nowhere near 3000~ or so vertices.
I will release a full tutorial on how I did it in the future forum, under Tips Tutorials and How To, including a FREE 3D Sim Ed 3 to use (sorry if you have already purchased it).
-https://www.youtube....h?v=oAXIP6as-Sc (Use To Get Free 3D SimEd (Search was 3D sim Ed Crack))
Please read the comments.
Let me know if the objects are not working correctly and I will try to redo them. I will include them in an update. Any help on anything concerning these objects is appreciated.
-Crankshaft (Telephone Poles)
-Dave Noonan (3D Sim Ed)
-Mystical (AD Designs)
-ProJektCarModZ (3D Sim Ed Crack)
GPL Version Available Here
Farm Road 29 Objects GPL.7z 512.56K 7 downloads
NR2003 Download available on Efr and Stunod, Here
Thanks for downloading, and I will catch you in the next one.
More coming soon!
214 Views · 3 Replies ( Last reply by jonny'o )
I live within half an hour of the site of the now defunct Surfers Paradise Road Circuit ("surferpa" in GPL) and love racing around a track I used to know well as a spectator but the experience is enhanced greatly by that track also having similar visual choices for the condiition of the sky. I prefer the one which shows a storm looming over the hinterland hills which is absolutely true to the weather patterns there at certain times of the year. I also love the beautiful red sunset sky at Long Beach. Because the sky constitutes a large proportion of the visual look of any track it would be an enormous asset to be able to choose what it looks like. Does anyone know how to make this utility work for any track or is there another one out there which I don't know about ?
338 Views · 9 Replies ( Last reply by jgf )
Senna And His Weekend At Monza 1993
davef - Aug 09 2022 - 07:22 PM
Best Cpu For Gpl Without Cpu Speed Fix?
Tim Wheatley - Aug 08 2022 - 11:53 AM
Fanatec Gear And Gplshift
The Pegger - Aug 06 2022 - 07:41 PM
Farm Road 29 Objects For Gplv1.000
Monkeyape - Aug 06 2022 - 09:14 AM
Choose Your Sky
Brightspark - Aug 03 2022 - 04:13 AM
Abandoned Tracks, Old And New
jgf - Aug 02 2022 - 03:24 PM
Ferrari Does It Again
davef - Jul 31 2022 - 09:44 PM
1:27xx Prib ideal - 1:31xx best lap
iRacingShow comments (1)
racing at imola
Google, Bing, nector, GrandPrixYannick , duckbot, paul skingley