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Sudschleife


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#61 TvO - guest

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Posted Mar 21 2014 - 08:37 AM

Well that is almost two years from now, I hope it will be done by then :) .

#62 sky

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Posted Mar 21 2014 - 11:46 AM

View PostMrDarkSide, on Mar 21 2014 - 08:06 AM, said:

View PostTvO, on Mar 19 2014 - 09:19 PM, said:

It will probably be somewhere in 2015, as we have a lot of other projects going on as well.

Ah, shouldn't you be careful with mentioning even approximate release dates? ;)

Great news anyhow!

Tommie didn't say in which multiverse that will be though. So there's that ;)

#63 Iestyn16

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Posted Mar 25 2014 - 06:06 PM

Nice to hear Sudschleife is in the pipeline Tommie! :)

#64 MrDarkSide

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Posted Mar 26 2014 - 07:08 AM

View Postsky, on Mar 21 2014 - 11:46 AM, said:

View PostMrDarkSide, on Mar 21 2014 - 08:06 AM, said:

View PostTvO, on Mar 19 2014 - 09:19 PM, said:

It will probably be somewhere in 2015, as we have a lot of other projects going on as well.

Ah, shouldn't you be careful with mentioning even approximate release dates? ;)

Great news anyhow!

Tommie didn't say in which multiverse that will be though. So there's that ;)

Of course, how come I didn't think of that? :)

Edited by MrDarkSide, Mar 26 2014 - 07:09 AM.


#65 Fat Rich

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Posted Mar 27 2014 - 03:14 AM

I would love to have this track sooner rather than later as it would complete the 67 F2 Mod season.

I even had a quick look at the tools you track builders use to see if it was something I could do myself. Can't believe how difficult it all looks, made my head go squirrelly. :yikesss:

#66 ginetto

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Posted Mar 27 2014 - 05:37 AM

Rich, if you want to get involved and you want to do some of the work, just say so and I'll let you in :)

#67 Fat Rich

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Posted Mar 27 2014 - 03:52 PM

I'd be happy to help out if I can, I've no experience of making tracks or cars for the gaming industry so it may be a steep learning curve, I'm used to doing high poly 3D work for commercial clients.

I can draw pretty much anything in 3ds Max if that helps, although I've heard using 3ds Max can lead to inefficient models in GPL. I never got as far as looking at the tools for creating trackside objects, if you could point me in the direction of some I'll see if I can figure out how they work.

#68 jgf

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Posted Mar 27 2014 - 05:03 PM

View PostFat Rich, on Mar 27 2014 - 03:14 AM, said:

....
I even had a quick look at the tools you track builders use to see if it was something I could do myself. Can't believe how difficult it all looks, made my head go squirrelly.

Lol.  I looked into track creation years ago;  had a plan map and elevation map and notes of all tsos, with a little experience in GMAX.  Couldn't even figure what was the first step from there.  I'm in awe of those who seemed to release a "track of the month".

#69 ginetto

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Posted Mar 27 2014 - 06:10 PM

For creating trackside objects I use 123do, very simple tool that can quickly create simple objects and is a little more tedious to use for complex objects.
You can also use 3dsmax and then convert the file using ASE23DO tool; I never used this combination but I know that John Basara used this last method for his Monza 10K as many other editors did :)
For almost all the tools you need check THIS thread at the Repository. :wave:

#70 Fat Rich

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Posted Mar 28 2014 - 02:13 AM

Thanks, I'll check them out later today, if there's anything specific you want drawing up then let me know. I might as well be learning to use these tools drawing something that will be useful.

#71 MrDarkSide

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Posted Aug 17 2020 - 04:59 AM

Here's a nice little video of Fittipaldi driving the Lotus 72 at the Nürburgring Südschleife that I came by on YouTube:

https://www.youtube....h?v=iPs_603dUe0

Edited by MrDarkSide, Aug 17 2020 - 05:00 AM.





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