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[WIP] BRM P57 3D Model


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#16 Fat Rich

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Posted Nov 18 2015 - 08:54 AM

Probably too many triangles for GPL but maybe could be used in a more modern game like Assetto Corsa, Stock Car Extreme or rFactor 2?

Modders for these games often charge a small fee for their work, no reason why you shouldn't too because the car looks great :bravo:

#17 Bails MacKenzie

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Posted Nov 19 2015 - 10:43 AM

I know of several Assetto Corsa modders who ask for donations while making their mods, some even have their mods bought by the devs to use as official content but it's a bit of a rough area that and the community can be abrasive towards paid content, but that being said, I'd pay for it!
The next DLC for the game has the Lotus 25 so it certainly wouldn't seem out of place there.

That being said I don't want to force anything on you, the car looks simply gorgeous, It'd be great just to have some high-detail renders of it.

#18 yDNA

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Posted Jan 13 2016 - 02:58 PM

I've finally completed the P57 model and arranged a little website to show it.
You will find the work at: https://dl.dropboxus.../index_eng.html

Posted Image

#19 Royale

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Posted Jan 14 2016 - 04:21 AM

Well done! I could just eat that up .

How many poly's ? Our GPL P57 is a skinny 2555  !

Edited by Royale, Jan 14 2016 - 04:30 AM.


#20 yDNA

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Posted Jan 14 2016 - 05:08 AM

It has 260K polygons. Definitely too much to be used ingame, consider that tyre tread for example is made with mesh rather than with bump mapping.




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