This small fix will improve AI cars top speed. There was problem with original mod that on straights it was really easy to pass AI cars. Now they have same power and speed as player has. Thanks to Richard Cooke for the help!
I also made some adjustment to gplaF2.ini to keep AI cars at same level as before despite increased speeds. Also I tuned some other values to improve AI race behavior.
To install fix please extract all files to your GPL folder, delete gplcF2.exe and run GEM+ to generate new executable.
GPL_F2mod_AI_fix.zip 27.27K 566 downloads
I also made mod specific track ini's for tracks from 1967 season. For each track AI cars fuel load was adjusted and made corrections to starting grids (where needed). For starting grids I use the info Greg and Michael provided here http://srmz.net/inde...opic=7691&st=75 Thanks to them!
Also If you want to see proper grid info in race weekend program you need seasons files with fixed starting grid formats.
This trackF2.ini files were made to work with my lps (http://srmz.net/inde...showtopic=10490). If you are using other lps then maybe you will need to adjust dlong_speed value. I have not revisited all tracks from 1967 yet. So second part of trackF2.ini files will be posted later
EDIT Finally full pack of trackF2.ini files is ready. I've add missing tracks and also made some adjustments to older files. Extract TrackF2ini_v2.zip pack into your 'gpl\track' folder
Edited by Pavel, Feb 09 2017 - 05:27 AM.