Posted Jan 15 2011 - 05:40 AM
Posted Jan 20 2012 - 12:47 PM
In the race though I was lapped by lap 6. AI cars went some 10 seconds quicker than in qualifying!
Anyone else having the same experience?
Posted May 12 2012 - 11:05 AM
Since GT mod relese I tried to improving AI. I've released some files. Now I'm ready to release full pack of new files for this great mod.
In new archive you can find new files for each track for this mod + files for Surfers Paradise. For every championship track there are drivGT ini, trackGT.ini and lps. Also there is BACKUP folder with original ini-files. My new files don't improve passing too much on some tracks. But I feel they race little better now. Also with short practice AI cars cannot set good times because of traffic. So Int/Pro Long races are better suit this mod.
NTP set to 1.0 in gplaGT.ini. Change it to value you want.
Notes about some tracks:
AI passing attempts on banking parts of the track was very dangerous. So I stoped them from doing this.
Same as with Dautona - no passing on banking now.
There are sometimes start crashes at Eau Rouge.
Targa is a problem. Track is very long, but there are not so many places to overtake. Also more than 70% of the track set as 'no passing' for AI. If track makers made so then they had reasons for that. So I've add more passing flags in places where it was possible.
I've added more passing flags into lp-files. There are some improvements, Ai cars make more passing attempts, but usually unsuccessful.
AI drive unrealistic through chicane on oval entrance. The way chicane was made for this track it is impossible to make good AI.
Surfers track was release with GT specefic-mod program covers. Program shows race date in August. For GTseason.ini I use Surfers 12 Hours date:
name=Surfers Paradise 12 Hours
trackShortName = Surfers Paradise
flag = austrflg
EDIT: New files are here http://srmz.net/inde...=30#entry123298
Edited by Pavel, Jan 27 2017 - 03:46 PM.
Posted May 12 2012 - 02:11 PM
Posted May 25 2012 - 04:23 PM
many thanks for continuing to refine these files, its much appreciated, I notice in your update that the brands67 folder has a minrace.lp file and the sebr67 folder has a maxrace.lp file should these be renamed with .lgt as the file extension before installing ? as per some of the other tracks.
Edited by Brian Speake, May 25 2012 - 04:25 PM.
Posted May 26 2012 - 02:34 AM
Max/minrace files with lgt extension were made especially for GTmod AI. Max/minrace files with lp extension you can be used with all mods. That's why I kept lp extension. But you can rename them with lgt if you don't want to overwrite old files.
Posted May 26 2012 - 04:17 AM
I didn 't try your files yet, but you changed AI for Daytona
In real life, the banking was the place favored by drivers to pass . So can you explain if there is no pass possible here, now ?
Same for Monza .as there is plenty of room because of the enlarged tracks width here, is there a way for the AI's to do safe pass ?
thank you for your work
Edited by M Needforspeed, May 26 2012 - 04:58 AM.
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