Plus no thought Grand Prix Legends would ever go VR, or even that there would ever be VR?
A limited number of cameras and limited experience plus novice awareness of potential capabilities?
A virtual environment that is really most similar to live theater facing an audience?
You could say its because of an assumed driver POV, but there are other cameras and look left/right, track IR...
So maybe its diligence of the track creators and limits of hardware?
If that is the case VR for Grand Prix Legends is a matter of interest?
My very very limited experience with track creation confirmed it is some substantial and difficult effort to fine tune driver view and replay cams to perfection. A VR environment would surely be much more of a challenge.
Edited by John Woods, Sep 22 2017 - 10:05 AM.