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Sportscars Ai


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#41 Pavel

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Posted Jan 28 2017 - 02:30 AM

View Postgliebzeit, on Jan 27 2017 - 10:05 PM, said:

Which mods use the *.l67 files and which use the *.lp files?  Which will be used by the '67 Patch v1.3 ?
All openwheel mods use general *.lp filse. But for gpl67 v1.3 (gplc67.exe) and for 67 historical v2 (gpl167.exe, gpl267.exe, ... gpl767.exe) I suggest to have pass1, pass2 and race with *.l67 extension. You can do it only if lp file use real speeds and not generated with AIEdit tool. All my AI updates use 'real' speed extracted from replays. Thats why in every track AI update I include *.lp and *.l67 files.

Everything above was bout open wheels. For GT'67 I made mod specefic lp file - *.lgt. This files use speeds from GT cars and not suit for other mods. They should be used only with GT mod and only with *.lgt extension.
Same story with CA71 mod. It use lps with *.lCA extension.

#42 Roo

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Posted Jan 28 2017 - 03:10 AM

thanks Pavel, another welcome update :)

#43 Andreh

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Posted Jan 28 2017 - 06:20 AM

Pavel, thanks for your work.
I have a question. Doall those files from variou AI mods need to be reinstalled when racing that specificalmod(they overwrite files used by other cars) or they are completely independent?

#44 Pavel

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Posted Jan 28 2017 - 07:41 AM

View PostAndreh, on Jan 28 2017 - 06:20 AM, said:

I have a question. Doall those files from variou AI mods need to be reinstalled when racing that specificalmod(they overwrite files used by other cars) or they are completely independent?
No, you don't need to reinstall files. Usually everything is work independently or share common files.

#45 Andreh

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Posted Jan 28 2017 - 02:09 PM

great. Thanks again!

#46 gliebzeit

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Posted Jan 28 2017 - 04:12 PM

Thanks for the clarification, Pavel.  Also, thank you again for the AI files.  :)




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